Versie 4.6.1 van Godot Engine is uitgekomen. Godot is een opensource en crossplatform game engine met uitgebreide mogelijkheden waarmee 2d- en 3d-spellen kunnen worden ontwikkeld voor desktops en mobiele apparaten. De complete releasenotes voor deze uitgave kunnen hieronder worden gevonden.
Maintenance release: Godot 4.6.1It’s been three weeks since the release of Godot 4.6, and we’re blown away by everything the community has already showcased in such a short time. And while Godot 4.7 is already well underway, a maintenance release for 4.6 was always set to release soon after. This release, Godot 4.6.1, addresses all the known show-stopping regressions and issues new to the Godot 4.6 release. We’d like to thank everyone who took the time to identify and squash these bugs, allowing for the expedient release of 4.6.1-stable!
Maintenance releases are expected to be safe for an upgrade, but we recommend to always make backups, or use a version control system such as Git, to preserve your projects in case of corruption or data loss.
Please consider supporting the project financially, if you are able. Godot is maintained by the efforts of volunteers and a small team of paid contributors. Your donations go towards sponsoring their work and ensuring they can dedicate their undivided attention to the needs of the project.