Software-update: OpenShot Video Editor 3.5.0

OpenShot logo (75 pix) Versie 3.5.0 van OpenShot Video Editor is beschikbaar gekomen. OpenShot Video Editor is een opensourcevideo-editor voor Linux, Windows en macOS, en sinds versie 2.6.0 ook voor ChromeOS. Net als veel soortgelijke programma's maakt OpenShot gebruik van FFmpeg voor de afhandeling van beeld en geluid. De belangrijkste veranderingen en verbeteringen die in deze uitgave zijn aangebracht zijn hieronder voor je op een rijtje gezet:

A new default timeline, built for speed

OpenShot 3.5 now uses the newer timeline as the default editing experience, and it is one of the most noticeable improvements in the release. Zooming, scrolling, dragging, trimming, and scrubbing feel much smoother, especially on larger projects. The new timeline is simply more responsive and more enjoyable to work with day to day. Alongside it, the keyframe panel is now enabled by default, making advanced animation and property editing much easier to discover and use.

Technical notes: Better timeline rendering, smoother drag and snap behavior, improved multi-selection handling, high-DPI thumbnail support, more stable preview updates, and a more polished default keyframe workflow.

Big performance gains across the editor

Performance was a major focus throughout the 3.5 release cycle. Overall benchmark results show OpenShot 3.5 is about 35% faster, with some of the biggest improvements landing in effects and frame processing. That means better responsiveness during editing, faster previews, and a smoother feeling editor overall. The biggest wins show up in areas like Chroma Key, color effects, and clip processing, but the gains are broad and spread throughout the engine.

Technical notes: Faster hot paths in libopenshot, improved frame processing, optimized effect loops, better cache behavior, and broad engine-side performance work across readers, frame mapping, masks, the timeline, and writing.

Better exports and improved GPU acceleration

OpenShot 3.5 improves export quality in practical ways that users will notice right away: smaller files, better visual quality, and improved defaults for common export presets. At the same time, GPU-related handling has been improved for both decoding and encoding. This makes hardware acceleration more reliable, helps avoid black-frame issues when decoding fails, and gives OpenShot a better path for falling back safely when needed.

Technical notes: Updated export presets and encoder tuning, improved CRF-based defaults, better GOP/B-frame handling, safer hardware decode fallback, and improved hardware verification behavior.

Audio transitions and much better audio file handling

Audio got some very meaningful quality-of-life upgrades in 3.5. Transitions are now much smarter about sound, making it easier to create cross-fades, fade-ins, and fade-outs without extra manual work. On top of that, audio file handling is faster and more responsive in the UI, making import and day-to-day editing feel snappier. These improvements make audio work feel more natural and less fiddly.

Technical notes: Timeline-aware audio fades tied to transitions, equal-power cross-fade behavior, faster audio decoding paths, improved waveform generation, and faster handling of audio-heavy project workflows.

Masks, Chroma Key, and more powerful effects

Effects got stronger in OpenShot 3.5, both in quality and in flexibility. A new default Chroma Key mode delivers softer edges, better halo handling, and major performance gains. Mask support has also expanded across more effects, animated masks behave better, and new controls make it easier to build more advanced effect workflows. Together, these changes make OpenShot more capable for compositing, selective effects, and fine-tuned edits.

Technical notes: New default soft chroma mode, improved animated mask timing and trimming, mask inversion and expanded effect mask support, better effect behavior defaults, and significant effect-side performance gains.

Stability, testing, and a long list of bug fixes

One of the most important parts of OpenShot 3.5 is what it fixes. This release includes tons of bug fixes across playback, timeline editing, dragging, trimming, caching, missing-file handling, and platform-specific issues. It is also backed by stronger testing: expanded unit test coverage, new UI unit tests, and the new openshot-replay testing suite for broader full-cycle testing. The result is a release that feels more dependable and less fragile in everyday use.

Technical notes: Expanded automated testing, more regression coverage, UI-level testing, replay-based full-cycle testing, and fixes across caching, preview correctness, playback edge cases, and platform-specific paths.

Experimental: ComfyUI integration for AI workflows

OpenShot 3.5 also includes early experimental ComfyUI integration, opening the door to more advanced AI-assisted workflows. This includes support for a growing list of workflows, plus custom OpenShot-oriented work around tracking, segmentation, and SAM2-powered pipelines. It is exciting work, but it still requires setup and is best thought of as an advanced feature for adventurous users. We are laying the groundwork now so this can grow into something much more powerful over time. See our ComfyUI installation guide to learn more.

Technical notes: Dynamic workflow loading, JSON-driven ComfyUI integrations, support for generation and advanced tracking/segmentation flows, and OpenShot-specific workflow work that is still evolving.

Versienummer 3.5.0
Releasestatus Final
Besturingssystemen Linux, macOS, Windows 10, Windows 11
Website OpenShot Video Editor
Download https://www.openshot.org/download
Licentietype GPL

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