World of Warships komt af van Wargaming, dezelfde maker achter World of Tanks, World of Warplanes, Master of Orion en Total War: Arena. World of Warships heeft onlangs haar tweede verjaardag gevierd en is ook voorzien van een update naar versie 0.6.11 waarmee onder andere clan-functionaliteit wordt toegevoegd. Voor meer informatie en spelerservaringen verwijzen we jullie door naar dit topic op ons forum. De aankondiging van deze uitgave ziet er als volgt uit:
Dasha Presents Update 0.6.11: Naval Bases
In Update 0.6.11, players will be able to log into the game using their Twitch account. After pressing “Log in With a Twitch ID” on the authentication screen, players will be redirected to the Twitch authentication web-page. When players have finished the authentication and provided access to their Twitch account, the game client will maximise, and players will be automatically logged in. If the password is saved, only the server, username and the Log In button will be displayed in the future. To change the linked account, you need to press Change Account.
In Update 0.6.11, several new major features will be available for clan players:
You can find more information on Oil and Naval Bases in the dedicated article.
- New resource—Oil
- Naval Bases
- Clan Battles
New Resource: Oil
Oil is a new resource in World of Warships that can be obtained only by clan members. This resource is needed to develop a clan's Naval Base, which will provide clan members with permanent bonuses. In Update 0.6.11, oil can be earned in two ways: with daily containers issued or added to a player's account, and for passing challenges and combat missions. Note that players obtain oil only when a container is granted and not upon opening it or earning enough XP to receive it. Information about adding oil to the clan's account will be displayed as a system message. Each clan will have its own 'Clan level'. The more oil obtained, the higher the clan's level is. In the current iteration, levels will only affect access to buildings, and will serve as a general indicator of how active a clan is. The whole amount of oil obtained by a player is added to their clan's account.
The Naval Base
Every clan will have a Naval Base comprising of the Headquarters, Shipyard, Research Center and Dock. Their specific locations within the base will be marked by flags and images. These structures will be available by default, although they don't provide any bonuses in their 'default state'. For oil, you can upgrade the buildings to begin receiving bonuses. Only the Commander and Deputy Commander can spend oil on building and upgrading. To receive bonuses, players must be members of the clan and obtain a minimum amount of oil for this clan, which is required to gain access to the facilities built ('access'). All clan members, including its Commander, need facility access, the value of which will depend on the level of the clan. To get bonuses from all facilities available in Update 0.6.11, you need to get access only once. The access is granted to the facilities of one clan only. If the player leaves the clan and joins another one, they will need to get access to the facilities of a new clan again.
- Tier V Boathouse: cost of researched ships (of Tier V) is reduced by 10%; oil required: 50.
- Tier VI Boathouse: cost of researched ships (of Tier VI) is reduced by 10%; oil required: 200.
- Tier VII Boathouse: cost of researched ships (of Tier VII) is reduced by 10%; oil required: 1,000.
- Tier VIII Boathouse: cost of researched ships (of Tier VIII) is reduced by 10%; oil required: 5,000.
- Slip (destroyers): cost of servicing destroyers is reduced by 10%; oil required: 4,000.
- Small Dock (cruisers): cost of servicing cruisers is reduced by 10%; oil required: 4,000.
- Large Dock (battleships): cost of servicing battleships is reduced by 10%; oil required: 5,000.
- Medium Dock (aircraft carriers): cost of servicing aircraft carriers is reduced by 10%; oil required: 5,000.
Headquarters (determinese the maximum size of a clan):
- Service Technique des Constructions Navales (France): 3% XP boost in battles played with French ships; price: 2,000 Oil.
- Directorate of Naval Construction (the U.K.): 3% XP boost in battles played with British ships; price: 2,000 Oil.
- Shipbuilding and Armament Bureau (the U.S.S.R.): 3% XP boost in battles played with Soviet ships; price: 2,000 Oil.
- Amt Kriegsschiffsbau (Germany): 3% XP boost in battles played with German ships; price: 2,000 Oil.
- Bureau of Engineering (the U.S.A.): 3% XP boost in battles played with U.S.A. ships; price: 2,000 Oil.
- Kansei Honbu (Navy Technical Department) (Japan): 3% XP boost in battles played with Japanese ships; price: 2,000 Oil.
- Naval Construction Staff Group (Pan-Asia): 3% XP boost in battles played with Pan-Asian ships; price: 2,000 Oil.
The Rostral Column doesn't provide any bonuses currently and has an oil price of 9,999,999 barrels.
- Squadron Staff: increases maximum clan size by 10 members; oil required: 20,000.
- Task Force Staff: increases maximum clan size by 10 members; oil required: 100,000.
In Update 0.6.11, the new battle mode, 'Clan Battles', will appear in the list of battle modes. This mode will replace ‘Team Battles’ in the Service Record and will be available from Level 15. Clan Battles will not be available immediately when Update 0.6.11 goes live, but will become available when a clan season starts, with the release of one of the upcoming updates. All teams created in the Team Battles mode will be removed from the game client. Players will get compensation in the same currency and amount that they spent to create, and carry out operations with, their teams.
Other Improvements and Fixes
Ship Appearance Changes
- To increase the value of the Inertia Fuse for HE Shells skill for ships with small calibre guns, we changed the way this skill operates as follows: -1% to chance of causing fire for shells with a calibre up to and including 139 mm, and -3% (as it used to be) for shells with a calibre exceeding 139 mm.
- In response to requests from our players, we set a limit on the tier of ships eligible to take part in Operations, to Tier VI ships only.
- We reduced the purchase cost of Commanders with one skill point from 10,000 to 7,500 Credits.
- Increased short range shooting accuracy for the Cruisers Erie, Black Swan, Bougainville, similar to other Tier I ships.
- Fix for the Defensive Fire bug: aircraft attack cone now expands properly when the range of Defensive Fire is close to the range of the attack squadrons launching an attack.
- Reduced the initial loading time for the clan and inventory browser.
- Players from the same Division are not able to report or compliment each other (unless playing in Dynamic Divisions).
- Implemented an option to add players to your contact list or blacklist from the context menu.
- Removed the context menu for AI-controlled ships.
- Improved water quality near the surface and in the medium or high binocular view.
- Fixed incorrect location of cruiser Makarov in the Naval Base port.
- Fixed indicator display for unread news in the port.
- Fixed a bug with retraining commanders that caused Doubloons icon to display instead of Elite XP.
- Fixed a bug that caused 'detected by aircraft' indicator to display when the ship has been detected by a ship.
- Fixed some issues that caused client to freeze when exiting the game.
- Fixed an issue that caused squadrons to take off from aircraft carriers without animations.
- Fixed a bug with fourth main caliber guns turret for battleship Bellerophon, where her guns intersected the ship hull. Sight angles have been corrected due to this, rotating and shooting sector has been decreased by 3 degrees from all sides.
- Benson: icons on the armament scheme no longer intersect when Hull B and Mk15 mod.3 torpedoes are installed.
- Hero achievements earned in 'Operations' game mode are not calculated towards Battle Hero, Legend of the Seas, and Bane of the Oceans cumulative achievements progress.
- Nelson, Podvoisky - fixed bugs with some Main Calibre towers. Now, when turning in prohibited areas for shooting, the guns began to circle the ship's elements.
- While correcting this error, the minimum angles of horizontal guidance of the towers for some ships were revised. This will increase the angles of aiming at close distances - up to 1.6 km. List of ships: Kolberg, Karlsruhe, Yorck, Roon, Hindenburg, Ishizuchi, Atago, ARP Takao, Novik, Bogatyr, Kirov, Dmitry Donskoy, Izyaslav, Kiev, Khabarovsk, New York, Colorado
- Harekaze: when the High School Fleet content is off, the version of the ship now uses the Japanese flag.
- Shokaku: Fixed a bug with a double layer of armour of the aft traverse.
We improved the appearance of Tier III ships using a special technology for high-quality rendering of thin elements (mostly the ships' rigging). This improvement will not affect the performance of the following ships:
Maps and Locations
- St. Louis
- South Carolina
- Added onshore towns on the Haven map.
- Removed all 'Easter eggs' related to the World of Warships anniversary from maps.
- Fixed certain bugs that did not affect gameplay on the following maps and in ports: Archipelago, Strait, The Atlantic, North, Two Brothers, Islands, Northern Lights, Riposte, the Naval Base (clans), and the Hawaii Port.
New ships were added for testing by developers, supertesters, and collectors:
Camouflages and Containers
- Italian Tier V battleship Giulio Cesare
- Pan-Asian Tier VI cruiser Huang He
- Added a special container and a unique permanent camouflage for the Soviet Tier V battleship Oktyabrskaya Revoluciya
Deep-water torpedoes were added for the Pan-Asian ships and the Graf Zeppelin carrier for testing. These torpedoes can travel at greater depths than standard torpedoes, and can pass beneath a ship without hitting her, depending on the draft. Torpedoes that will pass beneath a player's ship will be displayed as circle icons for that player. In this case, the sound notification and indicator of approaching torpedoes will not go off. Torpedoes that pose a threat to a player's ship are still indicated with triangle icons with a horizontal stripe above. When acquiring a target that cannot be hit with deep-water torpedoes, an 'unable to hit target' indication will appear. Underwater torpedoes are detected in the same way as standard torpedoes.