De gamers die veel tijd hebben besteed aan Sid Meier's Civilization, dat in 1991 door Microprose voor DOS werd uitgebracht, moeten oppassen om niet opnieuw verslaafd te raken. Er is namelijk sinds 1995 een groep ontwikkelaars bezig om onder de naam Freeciv een opensource-versie te maken die gebaseerd is op dit turn-based strategiespel. De spelers van deze game starten in het jaar 4000 voor Christus met een handvol kolonisten en proberen daarmee een succesvolle beschaving neer te zetten. Voor meer informatie verwijzen we jullie door naar deze en deze pagina's. De ontwikkelaars hebben enkele dagen geleden versie 2.2.1 uitgebracht en voorzien van de volgende lijst met aanpassingen:
Version 2.2.1:
- Stability fixes and refactoring.
- client-sdl: Push the maximal resolution to 3200x2400 in options.
- Make impossible to change the server settings trademindist when the game is running.
- Fixed the display of workable tiles when investigating foreign cities.
- Improved server logging.
- client-gtk2: Canceling server logon takes you back to the main menu.
- Fixed a bug where you were unable to initiate diplomatic meetings with other players under certain circumstances.
- Internationalization and string fixes.
- Fixed bugs with voting.
- client-gtk2 Use city id instead of name in the goto dialog.
- Fixed a bug where air bases wouldn't work on certain tiles.
- Improved city illness.
- Do not show new city dialog if city cannot be built
- client-gtk2: Made the unit info label scrollable to prevent the map view to resize.
- Do not show team name in victory message in the case there's only one team member.
- Improved documentation.
- Fixed goto turn time calculations.
- Fixed a bug where the -M command line parameter was ignored.
- Improvements to Lua scripting.
- Fixed configuration and compilation warnings.
- Added a column for plague risk in city report.
- Fixed bugs with loading saved games.
- Fixed the display of global warming / nuclear winter in the client.
- Disallowed paradrops inside peaceful foreign borders.
- Give a palace to nations split off by civil war.
- Fixed editor UI bugs.
- client-gtk2: Made 'Work' menu adapt to terrain for multiple units on single tile.
- Introduced Lake terrain in more scenario maps.
- Fixed minor issues with isotrident and amplio tilesets.
- client-gtk2: Made the pregame player context menu stay open with one click.
- Disallowed transporter units to load into themselves.
- Don't close client dialogs when switching tileset.
- client-gtk2: Made client work with GTK versions older than 2.6.
- client-gtk2: Added tooltips for columns in the city report.
- Made improvement upkeep visible in "Info" column of worklist editor.
- Fixed mangled server "help options" output.
- client-gtk2: Improved the "Start Scenario Game" page.
- client-gtk2: Center map view at start of first game.
- Show pillage activity in middle-click map popup.
- Create ruins for disbanded cities.
- Avoid getting migrants that starve to death instantly.
- client-gtk2: Improvements diplomacy dialog.
- client-gtk2: Sort the science dialog technologies in alphabetical order.
- Do not require an extra endline at the end of ruleset files.
- client-sdl: Fixed bug where popups were not displayed.
- Fixes to freedesktop.org file.
- Avoid transforming a city tile to a terrain that won't support the city.
- Fixed a bug with the France scenario that caused trouble building improvements the first few turns.
- Fixed bugs with the CMA UI.
- Reworked pillaging.
- Changed the build system to work better with shared libraries.
- Fixed typos in civil war nations.
- Made linking work with binutils-gold.
- Updated translations: Ukrainian, Korean, Catalan, French, Spanish, Russian, Italian