Afgelopen zondag is versie 1.8 van Battle for Wesnoth officieel vrijgegeven. Battle for Wesnoth is een zogenaamd turn-based strategiespel, dat zich in een fantasiewereld afspeelt. Het is mogelijk om campaigns tegen de computer te spelen, maar ook om online je krachten te meten tegen andere spelers. Het spel wordt onder de GPL-opensourcelicentie uitgebracht en is voor onder meer Windows, Linux, Mac OS X en Solaris beschikbaar. Meer informatie over dit spel kan in deze wiki worden gevonden. Het uitgebreide changelog voor deze release is op deze pagina te vinden. Hier is het gedeelte met de belangrijkste veranderingen:
To help the player keep those who are loyal to him alive, these units are now marked with an overlay symbol that looks like a bronze ring.
The names on maps and other images can now be localized to the player's language; several languages already use this new feature. For more information and tutorials, look at the wiki article on Image Localization.
A new campaign, Delfador's Memoirs, tells the tale of how a mage-apprentice rose to become Delfador the Great. This campaign was imported from the Wesnoth-UMC-Dev project, where it spent almost a year being adapted for mainline.
We've continued to polish and improve the mainline campaigns. The hero Kaleh's custom advancements in Under the Burning Suns, long a source of problems, have been redesigned in a more robust and streamlined fashion. Significant continuity problems in Heir to the Throne's "Cliffs of Thoria" scenario have been fixed. Some scenarios in Legend of Wesmere have been rewritten and significantly enhanced. An early version of its multiplayer port is available to test Wesnoth's multiplayer campaign feature.
There are five new full-orchestral music tracks: Casualties of War, Into the Shadows, Journey's End, Over the Northern Mountains, and Weight of Revenge.
The game AI has been significantly debugged and improved; it chooses recruits/recalls better, and does smarter target selection.
The operating system's GUI can be told to notify the player that it's his turn to play.
The multiplayer lobby has been completely redesigned for improved ease of play and better appearance.
Random numbers are generated on the Wesnoth multiplayer server during MP combats. This makes certain kinds of cheats and out-of-sync conditions impossible, at the cost of breaking compatibility with versions before 1.7.13.
The right sidebar on the main game display has been tuned for usability. It now gives more prominence to the selected unit's terrain defence percentage and time-of-day modifier.
There is a new monster unit: the Water Serpent. Additionally, the Dwarvish Scout from Under the Burning Suns is now part of normal Dwarvish sides in campaigns. Several other unit lines — most notably the Drakes — have been completely redone with improved art and animations. A remake of the merfolk units out of our Art Director's virtual pencil has been completed in this release cycle. (But most animations are still missing for them.)
Add-on descriptions are now accessible from the add-on download dialog via a button.
Most translations have been updated. In addition, Vietnamese has returned, and we have a new transliteration, English in the Shavian alphabet.