Er is een nieuwe versie van Battle for Wesnoth uitgekomen. Battle for Wesnoth is een zogeheten turn-based strategiespel, dat zich in een fantasiewereld afspeelt. Het is mogelijk om campaigns tegen de computer te spelen, maar ook om online je krachten te meten tegen andere spelers. Het spel wordt onder de GPL-opensourcelicentie uitgebracht en is voor onder meer Windows, Linux, macOS en iOS beschikbaar. Meer informatie over dit spel kan in deze wiki worden gevonden. Begin mei is versie 1.14 uitgekomen, waarin de nieuwe campaign Under the Burning Suns is toegevoegd. Inmiddels is er ook een update verschenen, waarin een groot aantal voornamelijk kleine verbeteringen zijn aangebracht.
Version 1.14.1
CampaignsLanguage and i18n
- Eastern Invasion:
- In 'Captured', fixed units incorrectly costing upkeep after leveling up.
- Secrets of the Ancients
- Fixed minor unit naming inconsistencies (issues #2844 and #2846).
- Under the Burning Suns
- Added custom graphics for the broken tree in S1.
- Various sprite and image updates.
- Fixed a bug in the formation ability causing defense bonuses not being received in some cases.
Multiplayer server
- Updated translations: British English, Chinese (Simplified), Czech, French, Galician, German, Italian, Japanese, Scottish Gaelic, Slovak, Spanish
- Fixed Logging Options tooltips not being translatable (issue #2837).
Performance
- Added support for matching user, IP, and email bans from a forums board when the forum_user_handler is enabled and active. (IP and email bans with wildcards are not supported yet.)
- Fixed various instances of the server crashing under certain conditions.
Units
- Added an option to disable the FPS limiter for a slight performance boost.
User interface
- Changed the plural name for the merfolk race from Mermen to Merfolk (issue #2940) and replaced a few instances in core unit or terrain descriptions accordingly.
Miscellaneous and bug fixes
- Removed individual Join/Observe buttons for each game in the MP Lobby.
- Highlight the titles of MP games with vacant slots.
- Improved MP Lobby layout on low resolutions.
- Improved reporting of network errors in the MP lobby (issue #3005).
- Ensure the chat widget remains the correct size even after a window resize.
- Custom MP game names are now capped at 50 characters.
- Restored Era info to main MP game display.
- Improved the resolution selection criteria for the MP Lobby.
- Fixed inactive weapon specials being displayed in the Unit Attack dialog unlike in 1.12 (issue #3033).
- Removed misleading tooltip text stating registered nicknames are optional for the official MP server.
- Attempting to save a screenshot with an unsupported format now shows an error message, instead of saving the screenshot as BMP with the requested extension.
- It is now possible to disable logdomains in the Logging Options dialog.
- Fixed the wesnoth(6) manpage claiming the default log level is 'error' when it has been 'warning' since version 1.9.0.
- Document --log-none in the wesnoth(6) manpage.
- Avoid trying to load invalid base64-encoded data URIs.
- wesnoth_addon_manager and the addons.wesnoth.org web index can now use data URIs.
- Fixed a crash when using certain invalid color= values.
- Implemented a workaround for an unhandled std::bad_cast from string comparison functions that caused a crash-to-desktop when opening Preferences among others (issue #3050).
Version 1.14.0
CampaignsHelp browser
- Under the Burning Suns
- New set of Quenoth faction and character portraits by LordBob.
- Updated sprites for several Quenoth units.
- Fixed "Invalid WML found" error that can be caused by the Quenoth Youth support ability.
Language and i18n
- Temporarily hidden Editor section as it is mostly incomplete and of little use right now (issue #2963).
Multiplayer
- Fixed Version label on the title screen not being translatable (issue #2914).
- Updated translations: Czech, French, Galician, German, Japanese, Polish, Scottish Gaelic, Slovak, Spanish
User Interface
- Fixed regression causing a crash-to-desktop when trying to log into the server using a registered and active account without specifying a password.
- Fixed an infinite loading screen if the server shut down or restarted mid-login.
- Fixed an infinite loading screen when attempting to login with an unregistered nickname followed by a registered one.
- Dark Forecast: Fixed possible Lua error when the weather changes.
Miscellaneous and bug fixes
- Implemented MP chat message history saving (issue #1194, issue #2802).
- Fixed context menus not dismissing on right click.
- Fixed an AI assertion when a unit with one disabled attack attacked a unit with no attacks or a single disabled attack.