Warzone 2100 is een rts -game die vergelijkbaar is met onder andere Earth 2150. Het werd oorspronkelijk ontwikkeld door Pumpkin Studios en in 1999 uitgeven door Eidos Interactive voor zowel de pc als de Playstation. Eidos Interactive heeft eind 2004 de broncode van Warzone 2100 vrijgegeven onder de GNU General Public License waarna het Warzone 2100 Resurrection Project werd gestart. De ontwikkelaars hiervan hebben inmiddels vele veranderingen en verbeteringen in het originele spel doorgevoerd. Sinds enkele dagen is de vierde bètaversie van Warzone 2100 2.1 beschikbaar en deze is voorzien van de volgende aankondiging:
Since a couple of minutes ago, we have finished the release process for the 4th beta of 2.1: 2.1_beta4. "Beta 4?" you might ask. Yes this beta is labeled beta 4. Because we started a release cycle for beta 3 some months ago, but found out (luckily in time) that it contained too many bugs to be released. But since we had already tagged beta 3, we wish to prevent confusion arising from two versions of Warzone with the same version number. Hence beta 4.
A source tarball and Windows installers (debug installer) are available. MacOS X and GNU/Linux binaries will follow soon. Some of the new features this version introduces:
We also have a large amount of bug fixes. You can find the full list of changes in the change log.
- Coloured mouse cursors (in game only, not in menus). Turned off by default since it can cause problems on some systems.
- "Map Preview" button added to the multi player/skirmish lobby, including ability to preview starting positions.
- A 'Ready' button that all players must press in order to start a multi player game.
- Support changing the language via the options menu.
- Units gain speed increase with experience.
The known issues from beta 2 remain:
More Good News
- Save games from the 2.0 series can not be loaded with this version. (NOTE: We do not intend to "fix" this, as we are breaking compatibility with the previous save game format.)
- The multi player code has been improved severely since beta 2, but running out of sync is still possible. Though it barely happens anymore, and the differences tend to be significantly smaller.
- The game in general still aborts a lot in debug builds due to failed assertions.
Some other great news is that we have finally received permission to distribute the FMVs and the original sound track under the terms and conditions of the GPL. We have also been confirmed in our assumption to use these works, and the rest of the source code and data, under the conditions of the GPL version 2, or at your option any later version. We now have an updated readme and if you're interested you can also read up on some history about the new licensing conditions.
For this we have to thank “Jaywalker” (alias Jason W.) at Eidos, several involved members of our community and surely a lot more people at Eidos and Pivotal Games.
So again, thanks to all involved people! This may just be, after the original open source release, the most significant step for Warzone's future.
Some Sad News
Then lastly, some sad news, which we received several days ago: Pivotal Games will be closed. Some of you may know, that Pivotal Games is the successor of Pumpkin Studios, which are the original creators of Warzone 2100.
So I wish to take this opportunity to wish all guys and gals from Pivotal Games the best for the future! As long as Warzone 2100 survives, it will stand as a testament to you're ability to create great games!
The Warzone 2100 Resurrection Project