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Insiders at Compaq have told The Register that the company is now taking a long hard look at whether Merced is worth bothering with at all.
According to our highly unofficial source, Merced is showing little signs of life at the corporation.
Engineers at Compaq whose job it was to look at the Merced architecture are now being told to occupy their time looking at other projects, our deep throat said.
If true, this is extremely bad news for Intel. Compaq is, in public at least, continuing its support for Merced. But in private, it is determined to press ahead with fast EV67 and EV68 platforms, we are informed.
Very soon now, Compaq will demonstrate Win64 on the Alpha platform
Door Reinder Gerritsen,
18 maart 1999 02:55
• 0 reacties, bron: Coolinfo
ach ja... als je er 1400 gulden voor over hebt... Sharp Electronics Corp. said Wednesday it will introduce this summer a palm-sized digital video camera that will cost about $700 and will record video images for viewing on personal computers.
The home electronics manufacturer said its new VN-EZ1 Internet ViewCam will enable users to shoot and save up to 60 minutes of video to removable SmartMedia storage software. The video files can then be transferred to personal computers. The user can then send the file containing the video via e-mail or post it on a Web site.
The system will use Microsoft Corp. (Nasdaq:MSFT - news)'s Advanced Streaming Format, which allows viewing as the video is downloaded, without requiring special software. It will also use a data compression technique that will squeeze the video image data into file sizes that can be more easily sent over the Internet than the larger file sizes that discouraged Internet video use.
``Posting and transferring digital still images on 'the Net' has become fairly routine for consumers and business people alike,'' Mike Lyons, director of marketing, Sharp Mobile Information Systems Division, said in a statement. ``Now, with the Internet ViewCam, we're allowing digital video to follow the same route. And that means no more hassles with large video files and long download times.''
Door Reinder Gerritsen,
18 maart 1999 02:49
• 2 reacties, bron: Coolinfo
Door Reinder Gerritsen,
18 maart 1999 02:45
• 0 reacties, bron: Coolinfo
Sources close to Intel confirmed today that it will introduce its 433MHz version of the Celeron this coming Monday.
The 466MHz Celeron part is now expected to arrive in June.
The 433MHz Celeron will cost around $165 at launch and will come in both Slot One and socket versions.
But our sources tell us that Intel has now accelerated the death of Slot One Celerons and that by the middle of the year, only 370-pin Celerons will be available to both OEMs and the channel. Intel refused to comment on unannounced products at press time. Gouden tijden gaan aanbreken voor de fabrikanten van Slotket alike kaartjes... mark my words.
Door Reinder Gerritsen,
18 maart 1999 02:41
• 0 reacties, bron: AGNhardware
BXBoards heeft een artikeltjegeklust over het zelf bouwen van een thermometertje zodat je die zwaar overgeklokte CPU van je iets beter in de smiezen kan houden... [...] how to (for less than $5.00 U.S.) build your own thermistor probe which you can use to measure system component temperatures with the new Abit BX6-2, BM6 or other compatible mainboard equipped with the Winbond W83782D chip and a thermistor header.
Through having the ability to properly measure temperatures within your system and its components, a thermistor can help you determine areas (CPU, hard drives, video card) which may need additional cooling to achieve complete stabilization and possibly even higher performance in some cases.
Door Reinder Gerritsen,
18 maart 1999 02:35
• 0 reacties, bron: AGN3D
Nee, het gaat hier niet om de nieuwe P3 instructies, maar om een techniek met de naam MRM (Multi Resolution Mesh) Technologie. Valve, de maker van Half-Life gaat deze techniek in TeamFortress2 toepassen. This technology will allow Valve to create a "scaleable" game with highly detailed, realistic looking models that automatically adjust performance to the gamer's PC. "We believe the PC is the ultimate entertainment platform," said Gabe Newell, Valve co-founder and managing director. "By combining Intel's new MRM technology with our own Parametric Animation skeletal modeling system, we're able to create realistic-looking models that move the way real people do. This represents a huge advance in terms of making PC entertainment more appealing for a broader spectrum of users."
Door Reinder Gerritsen,
18 maart 1999 02:31
• 0 reacties, bron: AGN3D
Nog maar kortgeleden berichtten we over Canopus: ze stopten met produceren van Videokaarten. Daar zijn ze dan toch verdomde snel op terug gekomen. Volgens een press release van Nvidia : Customers developing RIVA TNT2-based graphics cards include: ASUS,
Canopus, Diamond Multimedia, ELSA, Guillemot, Hercules and Leadtek, with
more add-in-card and Tier one OEM announcements to come Nou jij weer?
Door Reinder Gerritsen,
18 maart 1999 02:24
• 0 reacties, bron: AGN3D
Gamespot UK heeft een interview, met Jay Wilbur waar gepraat wordt over Unreal Tournament. Ook bieden ze enige info over de Tournament demo. De html versie kun je hier bekijken, maar ook kun je een filmpje downen dat je het een en ander van het spelletje toont (90MB).
Door Reinder Gerritsen,
18 maart 1999 02:17
• 0 reacties, bron: AGN3D
Frontline Awards is een van de vele competities waar fabrikanten prijzen kunnen winnen voor hun producten. Winners of the second annual Front Line Awards, sponsored by Game Developer magazine, were announced after the opening of the 1999 Game Developers Conference in San Jose, Calif. The awards went to developers whose tools pushed the limits of creativity in the area of computer-game development in 1998. Here are a couple:
Graphics Hardware: Consumer Graphics Cards
Viper V550 by Diamond Multimedia Systems Inc.
Art: Modeling & Animation Environs
Maya by Alias/Wavefront
Art: Modeling & Animation Plug-Ins
Surface Tools by Digimation Inc.
Art: Image Editing & Manipulation
DarkTree Textures by Darkling Simulations
Art: Video Editing & Compositing
Ultimatte Software by Ultimatte Corp.
Graphics Hardware: Pro Graphic Cards
Wildcat 4000 by Intergraph Corp.
Audio Hardware: Consumer Sound Cards
Sound Blaster Live! by Creative Labs Inc.
Door Femme Taken,
18 maart 1999 01:19
• 0 reacties, bron: AGN3D
John Carmack heeft z'n .plan file geupdate met z'n ervaringen met de Silicon Graphics Visual Workstation 320 (die nieuwe koele geile WinNT Silicon): he super memory system does not appear to have provided ANY benefit to the
CPU. My memory benchmarking tests showed it running about the same as a
standard intel design.
Our first graphics testing looked very grim -- Quake3 didn't draw the world
at all. I spent a while trying to coax some output by disabling various
things, but to no avail. We reported it to SGI, and they got us a fix the
next day. Some bug with depthRange(). Even with the fix, 16 bit rendering
doesn't seem to work. I expect they will address this.
Other than that, there haven't been any driver anomolies, and both the game
and editor run flawlessly.
For single pass, top quality rendering (32 bit framebuffer, 32 bit depth
buffer, 32 bit trilinear textures, high res screen), the SGI has a higher
fill rate than any other card we have ever tested on a pc, but not by too
wide of a margin.
Door Femme Taken,
18 maart 1999 01:15
• 0 reacties, bron: AGN3D
Extreme Annihilatin heeft een babbelsessie gehad met onze held John Romero. Hier een paar Q&A'tjes: MGON: After over half of the Daikatana team left, how has production come along?
John: Really well. I'm very glad they left; we needed to get rid of them. Now, we have some very professional guys working for us.
MGON: What caused them to leave?
John: Oh, just a lot of stuff. We had some fired employees get together and revolt with them, and stuff like that. It was just a mess.
MGON: How much of the content that the original team produced is going to make it into the final release?
John: What you're looking at right now has no content from the original team whatsoever. We completely started over. I don't think we would have been able to accomplish nearly as much as we have without the new team. It's going to be really kick-ass.
Door Femme Taken,
18 maart 1999 01:10
• 0 reacties, bron: Voodooextreme
Intel gooit een 500MHz versie van z'n Xeon op de markt. Hier de info van C|Net: Intel boasts that the new chip, which runs at 500 MHz and contains up to 2MB of performance-enhancing cache memory will put it in the same class as Reduced Instruction Set Computing (RISC) chips, the powerful processors that run many high-end corporate servers and workstations. With this chip, Intel and the PC powers aim to take market share from companies that sell multiprocessor RISC and Unix operating system-based products, such as Sun Microsystems.
The 500-MHz Pentium III Xeon comes with 512KB, 1MB, or 2MB of cache memory and can be used in one-, two- or four-processor systems. Intel will then release a 550-MHz version of the chip containing 512KB of cache memory in April, while versions with 1MB and 2MB of cache memory that can be used in four- and eight-processor systems will follow in the third quarter. The chip will exceed 600 MHz before the end of the year, added Paul Otellini, general manager of the Intel Architecture Business Group.
Door Femme Taken,
18 maart 1999 01:07
• 0 reacties, bron: Voodooextreme
Home of Lost Circuits de AMD K6-III 400 gereviewed. Er zit behoorlijk veel info in waarin je alles te weten komt over de L1/ L2/L3 cache en CXT core van de K6-III. Hier wat info over de resultaten met de Winstone99 benchmarks: The business suite of Winstone98 brought out a few surprising results. First, there is not too much impact of the system bus frequency on the performance of the AMD K6-III. At 6x 66 MHz, however there is definitely a performance hit compared to the 4x100 MHz setting (run on the Iwill XA100 Plus). In addition, the Sharptooth performs significantly better than the K6-2 or a PentiumII running on the ASUS P2B with otherwise identical hardware at 3x 140 MHz (timed by WS98 as running at 416 MHz). The most surprising result, however, turned out to be the performance of the Shuttle HOT 603 reaching the high-score of 30.9 WS98 marks at 75x5.5 (413) Mhz.
Door Femme Taken,
18 maart 1999 01:03
• 0 reacties, bron: OpenGL.org
Matrox heeft de tweede beta van z'n G200 OpenGL drivers (jaja, na 3/4 jaar zijn ze er eindelijk) gereleased. Info over de driver (met o.a. een performance vergelijking met de OpenGL wrapper) vind je hier. De drivers kun je hier neerladen.
Door Femme Taken,
18 maart 1999 01:00
• 0 reacties, bron: Voodooextreme
Games.net heeft een review van Nascar Revolution. Hier een stuk over de graphics: Tech problems aside, the graphics are decently sharp (as you'd expect from 3Dfx), and smoke and fog effects are all present and accounted for. The motion-captured pit crew animation is excellent. And with the car-damage option turned on, it's great to see the bumper crumple as you hit the guy in front of you, and watch little bits and pieces flying around. But the cars could have been rendered to look smoother (EA, see NFSIII). Another gripe: Win the race, and you'll be disappointed at the bad rendering of the polygonal driver (you) as he climbs out of the car, raising his arms in victory.
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