John Carmack heeft z'n .plan file geupdate met z'n ervaringen met de Silicon Graphics Visual Workstation 320 (die nieuwe koele geile WinNT Silicon):
he super memory system does not appear to have provided ANY benefit to the CPU. My memory benchmarking tests showed it running about the same as a standard intel design.
Our first graphics testing looked very grim -- Quake3 didn't draw the world at all. I spent a while trying to coax some output by disabling various things, but to no avail. We reported it to SGI, and they got us a fix the next day. Some bug with depthRange(). Even with the fix, 16 bit rendering doesn't seem to work. I expect they will address this.
Other than that, there haven't been any driver anomolies, and both the game and editor run flawlessly.
For single pass, top quality rendering (32 bit framebuffer, 32 bit depth buffer, 32 bit trilinear textures, high res screen), the SGI has a higher fill rate than any other card we have ever tested on a pc, but not by too wide of a margin.