Nee, het gaat hier niet om de nieuwe P3 instructies, maar om een techniek met de naam MRM (Multi Resolution Mesh) Technologie.
Valve, de maker van Half-Life gaat deze techniek in TeamFortress2 toepassen.
This technology will allow Valve to create a "scaleable" game with highly detailed, realistic looking models that automatically adjust performance to the gamer's PC. "We believe the PC is the ultimate entertainment platform," said Gabe Newell, Valve co-founder and managing director. "By combining Intel's new MRM technology with our own Parametric Animation skeletal modeling system, we're able to create realistic-looking models that move the way real people do. This represents a huge advance in terms of making PC entertainment more appealing for a broader spectrum of users."