Overclockers Australia heeft een review klaar van de Acer F51 15" LCD monitor. Uiteraard zijn LCD monitoren erg stoer maar vanwege onderstaande nadelen en natuurlijk de hoge prijs zal de gemiddelde tweaker niet snel zo'n ding op zijn desk planten.
There are some drawbacks to this type of display, however. Firstly is that they look best from straight ahead. Anyone who's owned an old laptop can tell you how moving your head a few inches in any direction from dead-centre will make the colours fade, the brightness dip and the text hard to read on an LCD screen. This effect is present on this monitor too - not incredibly badly, but it's noticeable. This would be irritating to a hardcore graphics professional. In fact, in my last few reviews, I found myself having to compensate for the brightness of the monitor when editing images. If I made them appear ok on the LCD, they would be incredibly dark on the CRT (and, presumably, reader systems as well). I did try to use Photoshop's monitor calibration, I fiddled with the various settings on the monitor, but I couldn't make it acceptable. Maybe a hardcore graphics professional knows a solution to this, but I couldn't find it.
The sharpness of the monitor at it's native resolution is also very impressive, text and window edges etc are very clearly defined. Native resolution? Ahh, another LCD peculiarity. Basically, this LCD monitor is designed around 1024x768. In fact, it quite literally has 1024x768 physical pixels on it, so no matter what resolution signal you send to it, it will display 1024x768. This means that if your video card is set up to display 800x600, the monitor scales it up and you lose a little definition - it's not quite as sharp. You cannot display higher than 1024x768 - I can't imagine you wanting to on a 15" monitor anyway. It quite happily accepts a range of resolutions from 640x350 up, and a range of refresh rates up to 75Hz in all resolutions. 75Hz is enough for anyone, but when it comes to actually drawing the image on the screen, the input refresh rate becomes irrelevant next to the physical time it takes for each pixel to refresh. In fact, I'd say the pixel refresh rate was quite low indeed on this unit, running a Q3 timedemo or even just playing a fast-paced game leaves a faint ghostly trail behind any moving object - in the case of a first-person shooter, the whole screen is often moving so it becomes quite hard to see small objects accurately. If you're a hardcore railgun freak in Q3, your accuracy will go out the window. This was perhaps the most dissapointing aspect for me, and the reason this unit was moved off the games box.