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Door , , 1 reactie
Bron: The Battle for Wesnoth, submitter: begintmeta

Battle for Wesnoth logo (75 pix)Afgelopen maandag is versie 1.8.3 van Battle for Wesnoth officieel vrijgegeven. Battle for Wesnoth is een zogenaamd turn-based strategiespel, dat zich in een fantasiewereld afspeelt. Het is mogelijk om campaigns tegen de computer te spelen, maar ook om online je krachten te meten tegen andere spelers. Het spel wordt onder de GPL-opensourcelicentie uitgebracht en is voor onder meer Windows, Linux, Mac OS X en Solaris beschikbaar. Meer informatie over dit spel kan in deze wiki worden gevonden. Hieronder is te vinden wat er sinds versie 1.8.0 allemaal veranderd en verbeterd is:

Version 1.8.3:

Campaigns:
  • Heir to the Throne:
    • Made 'Cliffs of Thoria' much easier
  • The Rise of Wesnoth:
    • Balancing changes to 'Troll Hole': made the map slightly more favourable to the player, gave all enemies an extra starting village, 20 less starting gold and a limit of 1 Troll and 1 Troll Rocklobber on easy and 2 of both on the harder difficulties
  • Under the Burning Suns:
    • Fixed bug #16126: Fixed some duplicate unit id's, some buggy messages and a broken event filter
Graphics:
  • Fixed bug #16145: Fixed highwayman not having attack animation
Language and i18n:
  • Updated translations: Chinese (Traditional), Dutch, French, Galician, German, Japanese, Slovak, Vietnamese
Miscellaneous and bug fixes:
  • Fixed bug #16171: Disable commands during [animate_unit]
  • Fixed bugs when a waypoint is unreachable
  • Fixed crash if a sighted event killed a unit just before a fight
  • Fixed missing 'type' attribute for units in lua
  • Prevent dereferencing freed memory when reporting malformed maps, i.e. when using an invalid terrain type

Version 1.8.2:

Campaigns:
  • An Orcish Incursion
    • Made 'Valley of Trolls' easier on the easiest difficulties.
  • Descent into Darkness
    • 'A Small Favor' (part 1) now gives an early finish bonus.
  • Eastern Invasion
    • Made it slightly easier to rescue the knights in 'Mal-Ravanal's Capital'
  • Liberty
    • Fixed bug #16091: Removed unknown unit type from recruit list
    • Fixed the village approach dialogue in the first scenario not triggering right
  • Northern Rebirth
    • Fixed "scenario 'Showdown' not found" error
  • The South Guard
    • A new set of story art by Scavenger
  • Under the Burning Suns
    • Fixed scouts sometimes not appearing in the first scenario
    • Fixed broken transparancy for several images
Language and i18n:
  • Updated translations: Chinese (Simplified), French, Galician, German, Hungarian, Italian, Japanese, Latvian, Polish, Russian, Serbian, Slovak, Spanish
  • Updated DejaVuSans to 2.31
Music:
  • Replacement for "Northerners" by Stephen Rozanc
Miscellaneous and bug fixes:
  • Added an internal command 'unsafe_lua' for enabling remote debugging.
  • Allow multi-argument image path functions to work in the unit overlays list
  • Fixed bug #15701: Added an advanced preference for disabling desktop notifications
  • Fixed bug #15889: Removed backward [status]hidden, replaced it with [status]uncovered for stricking units
  • Fixed bug #15960: When warning the player about installing add-ons with missing dependencies, make 'OK' and 'Cancel' work as expected
  • Fixed bug #16020: Trim invalid utf-8 before passing it to pango, fixing a crash in OSX
  • Fixed bug #16028: Don't crash if a [story] [part] [if] misses [then] or [else]
  • Fixed bug #16035: wmllint missing stones -> petrifies
  • Fixed bug #16041: error in wmllint tag replacement
  • Fixed bug #16052: Propagate with_border parameter to nested location computations
  • Fixed bug #16072: Ensured that units are removed from recall list before being recalled
  • Fixed segfault when using [time_area]

Version 1.8.1:

Campaigns:
  • Northern Rebirth
    • In Showdown, you recover full gold only if Sisal survived the previous scenario.
  • The South Guard
    • In 'Vengeance', the final objective is now revealed at the beginning of the scenario.
Language and i18n:
  • Updated translations: British English, Czech, Finnish, French, Galician, German, Hungarian, Italian, Japanese, Latin, Lithuanian, Polish, Russian, Serbian, Slovak
  • Fixed bug #15653: Made untranslateable strings translateable.
  • Fixed bug #15843: Made untranslateable strings translateable.
  • Fixed bug #15937: Made untranslateable strings translateable.
Multiplayer:
  • Added the winner of the first Wesnoth map compitition, the 2 player map "Elensefar Courtyard" by krotop.
  • Fixed bug #15865: missing WML Child error.
User interface:
  • Fixed bug #15716: Lobby crash when refreshing with filtered out games
  • Fixed bug #15768: Avoid parts of the previous game show in the lobby
  • Re-added the old MP lobby
  • Added a preference for switching between the old and new lobby in the preferences dialog in the "Multiplayer" tab. Defaults to the old lobby.
  • Draw the map border over _off^_usr tiles too.
Miscellaneous and bug fixes:
  • Removed the stats upload feature.
  • Better fix for bug #14765 now that string freeze is off
  • Fixed the ping timeout not waiting for the default ping interval when ping timeout is not set to 0
  • Fixed bug #14730: tab completion not working in the new lobby
  • Fixed bug #15846: wesnoth_addon_manager's support for .ign files
  • Fixed bug #15902: Strip whitespace characters from .ign patterns
  • Fixed compilation for g++ 4.5

De volgende downloads zijn beschikbaar:
*Wesnoth 1.8.3 voor Windows
*Wesnoth 1.8.3 voor Mac OS X

Battle for Wesnoth 1.6 screenshot (481 pix)
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Reacties (1)

Werkt de Windows versie tegenwoordig een beetje goed? Ik hoorde in het verleden nog wel eens dat het nog niet zo geweldig was.

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