Gisteren is versie 0.11.1 van ScummVM uitgekomen. Dit programma is een crossplatform interpreter voor een aantal point-and-click adventure-engines, met name de spellen die met de Scumm-engine van Lucasarts zijn gemaakt. Op die manier is het mogelijk om klassiekers zoals Simon the Sorcerer, Beneath A Steel Sky, Monkey Island, Day of the Tentacle en Sam and Max te spelen op bijvoorbeeld Windows, maar ook op de PSP, AmigaOS 4, Dreamcast, Pocketpc, PalmOS, BeOS, diverse mobiele apparaten die op Symbian draaien en zelfs de iPhone. In deze release is onder andere de ondersteuning voor BeOS en de PlayStation 2 teruggekeerd. Het changelog van deze release laat verder voornamelijk bugfixes zien:
Ports:SCUMM:
- Revived the PS2 port.
- Revived the BeOS port.
AGI:
- Improvements for Digital iMUSE subsystem. This fixes several glitches in The Curse of Monkey Island.
- Fixes for cursors in HE games.
Lure:
- Fix for zombies in King's Quest 4.
- Fix for changing palettes in fanmade games using AGIPAL.
SAGA:
- Fixed some conversation crashes in the German version.
- Fixed operation of the optional copy protection dialog in the German version.
- Added saving of conversation flags as to whether a particular conversation option had been previously selected or not.
- Fixed glitch that could cause transformation sparkle to happen a second time.
- Fixed behavior of Goewin when you rejoin her after meeting the dragon.
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- Fix for rat maze bug in Inherit the Earth which made game not completable.
- Fixes for Inherit the Earth and I Have no Mouth game startup on a number of platforms.
- Reduced the number of simultaneous open files in I Have no Mouth, to allow it to run on platforms that can keep a limited amount of files open (e.g. on the PSP).
- Fixed graphics glitch in Inherit the Earth with simultaneous speech.
- Fixed palette glitch in Inherit the Earth when looking at the map while at the docks.
The Curse of Monkey Island screenshot.