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Door , , 6 reacties
Bron: Warsow, submitter: TTx

Waržow is een opensource first-person shooter die gebruikmaakt van Qfusion, een 3d-engine gebaseerd op de Quake 2-engine. Het spel probeert zich te onderscheiden van andere in hetzelfde genre door de omgeving en spelers op een stripachtige manier weer te geven en door wapens uit te rusten met lichte en zware munitie. Spelers kunnen verschillende capriolen uithalen, zoals bunny hopping, wall jumping, ramp sliding en dash double jumping. Versie 0.41 van Waržow wordt geleverd met een groot aantal verbeteringen. Welke dat zijn, kan hieronder gelezen worden:

3 weeks after the release of 0.4, the Warsow team brings you 0.41; as usual, a build which mostly aims to solve some bugs, with some minor improvements and additions. The most notable changes are: the missing texture bug on wca1, the rocket projectile speed (weak and strong are both 1000up/s like they were supposed to be), some fixes in the movement area (cg_oldmovement 1 should really feel like old movement now), and some additional maps (the two ctf maps which got playtested in the Warsow pickup channel for a while), and adding some missing settings in graphics and options menus.

Also the mac release has been greatly improved, and includes all needed frameworks and gamedata! For support and troubleshooting, head to this thread.

The release comes in both an installer for windows, as update packages for windows and linux. To install, extract the package over your old Warsow 0.4 folder, keeping intact the folder structure.

New Maps:
  • added revised version of wdm10 with a new item layout, wdm10a.
  • added two new CTF maps, wctf2 and wctf3.
New Features:
  • added delay between getting off the flag stand and the timer counting up again (600ms).
  • added jumping animation when using jump pads.
  • added new callvote option "callvote kickban", which will temporarily ban a specified player from a server.
  • added menu options for various graphical effects and player preferences.
  • added option to alternate between map names (wdm1, wdm2, etc.) and map titles (Flew Over, etc.) in the start server menu.
  • added new chasecam follow modes. Entering the follow modes is done by adding one of the following parameters to the chase command:
    • "player name or ID" will chase the given player.
    • "auto" will chase the highest fragger unless there's a flag or powerup carrier, in that order.
    • "carriers" will give the user pov control unless there's a flag or powerup carrier, in that order.
    • "flags" will give the user pov control unless there's a flag carrier.
    • "powerups" will give the user pov control unless there's a powerup carrier.
    • "score" will chase the highest fragger.
  • added default autoexec file for Warsow TV (tvserver_autoexec.cfg).
  • added feature that appends the current number of specs to TV server's name.
  • added query protocol support to Warsow TV.
  • added rcon support to Warsow TV, and a tv_rcon_password cvar to go with it.
  • added Xavatar's path_spline cameras.
  • added GLSL distortion pass to textures/russus/teleporter.
  • added ability to pass server password in URI (scheme://[password@]server[:port]).
Changes:
  • changed Rocket Launcher reload time to 850.
  • changed strong grenades to bounce once before detonating.
  • changed weak rocket speed to 1000ups (for real this time).
  • shrank item bounding box by 8 units on vertical axis.
  • modified instagun sound.
  • modified rocket explosions to look slightly less intense.
  • changed Warsow TV chat to look more distinct.
  • modified CTF bonuses to be shown as awards.
  • modified medium profile to use smaller texture sizes for portalmaps (256) and shadowmaps (512).
  • modified behavior of cl_compresspackets:
    • "0" disables packet compression.
    • "1" compresses packets bigger than the average client packet size (default).
    • "2" compresses all packets.
  • changed serverside password cvar to tv_password.
  • default client packets-pre-second (cl_pps) is now 35.
  • default max Warsow TV clients (tv_maxclients) is now 32.
  • modified Warsow TV chase commands to function identically to normal chase commands.
Fixes:
  • fixed missing textures by adding ecel texture pack.
  • fixed Warsow TV multipov. Chaining Warsow TV servers should now be possible.
  • fixed areaportals over Warsow TV.
  • fixed broken shader (textures/HazelH/floorpanels_mirror).
  • fixed bug with minimap showing enemy locations in CA and for coaches.
  • fixed bug with saving cam files that only had subtitles.
  • fixed bug which prevented the player last in the last player slot from interacting with the level.
  • fixed crashes caused by excessively long names.
  • fixed Duel Arena being absent from the server filter.
  • fixed electrobolt damage doubling.
  • fixed "ERROR: Game Error: G_Spawn: no free edicts" server crash.
  • fixed "inverted strafing" movement bug which was causing undesired results when attempting to bunnyjump using +moveleft and +moveright.
  • fixed missing textures in wca1.
  • fixed old movement (cg_oldmovement 1) delay being applied when entering a new level.
  • fixed overpowered gunblade shots in Clan Arena.
  • fixed ping spikes caused by client command buffer underflow.
  • fixed problem with textures/hazelh/verticalborder2's non-deluxe path (scripts/hazelh.shader).
  • fixed scroll list in the server menu.
  • fixed rendering of portal views.
  • fixed start server menu forgetting map names.
  • fixed vintage Quake 2 bug concerning nonworking banlists.
  • fixed shaders with "material" passes crashing in 2D.
Removed:
  • removed battleye and forcemodules from dedicated_autoexec.cfg.
  • removed depreciated "follow" command, use "chase" instead.
  • removed unfinished path_sin cameras.
[break]
Waržow 0.3 Waržow 0.3 Waržow 0.3 Waržow 0.3 Waržow 0.3 Waržow 0.3
Versienummer:0.41
Releasestatus:Final
Besturingssystemen:Windows 9x, Windows NT, Windows 2000, Linux, Windows XP, macOS, Windows Vista
Website:Warsow
Download:http://www.warsow.net/?page=download
Licentietype:GPL
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Reacties (6)

Fijn spel, maar ik kan de sources echt nergens vinden :X

Gevonden, source zit in SDK 8)7 O-)

[Reactie gewijzigd door Blah.NET op 11 februari 2008 13:55]

Die zit 'verstopt' in de SDK :)
Fijn dat ze wat hebben gedaan aan de movement! Ik zie echter nog niets over de 'player slot 15'-bug, waardoor je - als vijftiende speler - geen jumppads kunt gebruiken.
Vandaaar! Ik snap opeens wat beter waarom dat gebeurde ;) Ik kon ook geen vlaggen oppikken.
Die bug is gefixt:

- fixed bug which prevented the player last in the last player slot from interacting with the level.

Ging niet om de 15e slot, maar om de laatste. Je kon ook geen teleporters gebruiken en wapens en items oppikken, naast de kapotte jumppads. Iig zul je daar nu geen last meer van hebben :)

[Reactie gewijzigd door dvdgrs op 11 februari 2008 18:44]

Also the mac release has been greatly improved, and includes all needed frameworks and gamedata! For support and troubleshooting, head to this thread.
Hier ben ik zeker benieuwd naar, want 0.40 kreeg ik onder Tiger 10.4.11 niet draaiend. Ik ga deze versie eens proberen zodra ik weer thuis ben.

Add: Het start gelijk op. Maar bij de eerste game al gelijk een crash van Warsow. Nog erg buggie dus, maar goed het is nog maar versie 0.41!

[Reactie gewijzigd door Givanisovic op 11 februari 2008 23:06]

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