Tip de redactie

Soundblaster Live! review

Door Femme Taken, 4 maart 1999 18:310 reacties, bron: webmagix

Bjorn van Bjorn's 3D World (Rendition site) heeft een review van de Creative SBLive! gepost. Hier een stukkie over zijn ervaringen met een aantal games met EAX support:

Half Life sounded very good. I must say it sounded better than my NuSound 3D (A3D) that I used before. Sounds come from all around you and ... well .. how the hell should I explain it. It sounds great. Trust me.

Myth II also has very good sound effects. While talking with Bungie at E3 last year they told me that they used EAX to be able to simulate different locations and I must say they have used it well.

Sid Meiers Alpha Centauri(SMAC)has EAX support via a patch. I played the game both before and after I applied the patch. This is a game that doesn't benefit as much as the other games with EAX but I felt I got a richer sound that without the patch.

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TNT2 aankondiging 15 maart

Door Femme Taken, 4 maart 1999 18:240 reacties, bron: webmagix

Volgens Riva Station zal de nVidia op 15 maart de Riva TNT2 officieel aankondigen:

The NVIDIA TNT-2 will be officially announced at 15/03. Many manufacturers, like ELSA and ASUS, speak about a presentation of rocking TNT-2 cards at CeBit99 in Hannover, Germany. NVIDIA wonŽt be present at CeBit because they are present at the Game Developer Conference in San Jose. NVIDIA speaks that the TNT-2 will be announced there.

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Cardcooler review

Door Femme Taken, 4 maart 1999 18:140 reacties, bron: BXBoards

FrgMstr van HardOCP heeft een review van de Card Cooler (twee ventilators met een handig bevestigingsdingetje waarmee je 'm tegen je videokaart kunt laten blowen) in elkaar geknutseld:

Now look at the TNT. We used heatsinks on both sides.
- TNT - Temp taken directly on the core WITHOUT the CardCooler. - 130.7°F.

- TNT - Temp taken directly on the core WITH the Card Cooler. - 102.0°F.

Again for yous guys in remedial math......... difference of 28.7°F.

I can tell you for certain that these kinds of cooling efforts are gonna help you OC the living hell out of your Vid Cards! You mileage is gonna vary, so I did not want to get into increases here. But if you wanna go for the gold, this is one way to do it.

De rest lees je hier.

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K7 FPU 2,25 maal sneller dan P6

Door Femme Taken, 4 maart 1999 18:010 reacties, bron: JC's News'n'Links Page

Ik kwam via JC beide deze thread op het message board van Ace's Hardware, waar ene Armand Hirt een paar theoretisch benchmarks op de FPU van de K7 en P6 (PPro, PII, PIII enz.) heeft losgelaten. Volgens deze (niet realistische) benchmarks is de de FPU van de K7 2,25 maal sneller als die van de P6:

In this example, taking the PII/PIII as a reference, this model of the K7 is 125% faster. Taking the K7 as a reference, the model of the PIII is 55% slower.

Neglected factors: Memrory access and integer operations were neglected in this comparison, and the hypothesis of perfect schedulding and independant operation of the subunits is overly optimistic in the case of the K7.

However, there is a good chance that code optimized for the PII will perform well on the K7 too, as it favors balancing additions and multiplications, which is what the K7 need to keep both subunits fed.

Verder nog een zooi technisch gebla, als je daar in geïnteresseerd bent kun je hier verder lezen...

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JC's Q1 en Q2 1999 CPU roadmap

Door Femme Taken, 4 maart 1999 17:290 reacties, bron: webmagix

JC heeft z'n CPU roadmap voor het eerste en target=new>tweede kwartaal van 1999 geupdate. Handig als je ff de specs wilt weten van de Alpha 21264, Winchip 3, Motorola G4, Ultrasparc II enz. Hier alvast de info over de K7:


K7
Manufacturer: AMD
Codename:
Release date: 06/??
Platform: Slot-A
Clock rate: 500MHz?, 550MHz?, 600MHz?
L1 cache: 128K Harvard
L2 cache: 512K off-chip (slow L2, half cpu MHz), future possibilities up to 8MB full cpu MHz
SMP: Yes (point to point)
The big deal: Are you kidding? 200MHz cpu-to-chipset "bus", triple execute (third=load/store), fully pipelined floating point unit, three issue integer, three issue ALU, 72 instruction internal scheduler, about twice the pipeline depth of the K6-x, need I continue?? Comments: Initial K7 expected to better than blow away just about all other offerings in 1999. Will be really, really expensive, though, and is intended for the server/enthusiast market.

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Dell sluit deal met IBM

Door Femme Taken, 4 maart 1999 17:240 reacties, bron: TheRegister

Opmerkelijk nieuws van The Register: Dell heeft een vette 7-jarige technology cross-licensing deal gesloten met IBM:

Dell and IBM have signed a $16 billion, seven year technology cross-licencing, deal which will see the direct seller using Big Blue products to bolster its high-end weakspots. It is thought to be the largest deal of its kind in the IT industry.

Dell will use IBM high-capacity disk drives, network cards, flat panel screens, and SRam. It is also thought that the deal will extend to microelectronics, such as IBM's copper chip initiative - a move which could put Dell at odds with long-time partner Intel.

In a statement issued by Dell this afternoon, the company said: "The arrangement, which spans seven years, also calls for broad patent cross-licensing between the two companies and collaboration on development of product technology."

Meer info vind je in dit artikel van The Register.

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Matrox G400 samples 16 maart

Door Femme Taken, 4 maart 1999 13:080 reacties, bron: webmagix

Sharky Extreme heeft een regeltje info over de Matrox G400:

Sources close to Matrox have confirmed that the first public showing of their next generation chip set, the G400, will be at GDC on March 16th. This will then be followed by a European showing only two days later at Cebit in 'sunny' Hannover Germany. Either way the secret will be out soon. Check back here for more details soon.

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Viper V770 & Stealth III S540 info

Door Femme Taken, 4 maart 1999 13:060 reacties, bron: webmagix

Hardware One heeft wat onbevestigde info over nieuwe videoplanken van Diamond, de Viper V770 (TNT2) en Stealth III S540 (Savage4):

VIPER V770

DESCRIPTION: The Diamond Viper V770 is an AGP 4X graphics accelerator based on the nVIDIA TNT2 processor. TNT2 is the next generation TNT controller that will deliver the highest graphics performance and quality and greater graphics capabilities than others in the industry.

The Viper V770 will be available for the bulk distribution channel with 16MB and 32MB. In retail the Viper V770 will come as 32MB, TV-out "Gamers Edition". This version is based on the TNT2 Ultra controller, a high performing, speed enhanced selected controller with higher memory clock to attract hard core gamers.

STEALTH III S540

DESCRIPTION: Targeted at the commercial and consumer PC market, Stealth III S540 is designed to deliver 3D rendering capabilities equivalent to high-end, niche gaming solutions, as well as leading 2D graphics and video acceleration.

Stealth III S540 is designed to bring today’s hottest graphics technology to market at volume price points. Targeted at both retail and OEM markets, Diamond’s Savage 4 – based product is expected to provide a commanding solution for commercial, professional and gaming applications.

Stealth III S540 with its advanced Digital Flat Panel (DFP) support provides a complete solution for PC manufacturers building digital flat panel-based systems.

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Abit BM6 review

Door Femme Taken, 4 maart 1999 13:030 reacties, bron: Hardware One

Scott van Sysopt.com heeft de BM6, Abit's socket370 overklokplank, aan een nadere inspectie onderworpen. Het resultaat vind je in z'n review van de BM6, waarvan hier een hap:

A 400Mhz Celeron was used for all the testing.  I booted up the system at 400Mhz and played Quake II for an hour or so without any crashes or problems with the CPU running at a cool 29 degrees Celcius.  Then I decided to see how far I could push the 400MHz and was quite disappointed with the results as far as the processor is concerned.  The highest setting I could reach was a stable 450MHz (75x6) at the standard 2.0 core voltage.  I did get the system to post at 500MHz (83x6) AND 600MHz (100x6), but in each of the situations the system froze while booting up Windows 98.  I tried bumping the voltage up all the way to 2.3v to no avail.  I even tried diabling the L1 and L2 caches, nothing.  In order to test those nice 100MHz + settings like 105 or 110, I'll have to get my hands on a 300A.

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Playstation 2 preview

Door Femme Taken, 4 maart 1999 13:000 reacties, bron: Hardware One

Tech Junkie heeft een preview over de Playstation gebakken. De specs van de PSX2 zijn errug vet:

- CPU: Complete 128 bit Emotion Engine

- System Clock: 300mhz

- Cache Memory: 16KB

- Memory Direct Rambus (Direct RDRAM): 32MB

- Memory Bus Bandwidth: 3.2GB per Second

- Co-processor: Floating Point Unit

- Floating Point Performance: 6.2 GFLOPS

Hier een stukkie uit de intro:

Earlier today, 3rd March 1999, Sony officially unveiled the Playstation 2, a powerhouse machine capable of putting almost any other gaming rig in existence to shame. Graphically, the PS2 is simply mind-boggling. It is capable of churning out 3D graphics equivalent to those of Disney’s Toy Story or even better. The audience at the unveiling were treated to real-time displays of characters from Namco's Ridge Racer Type 4, Squaresoft's Final Fantasy VIII and more. What looked like Full Motion Video sequences were, in fact, real time renderings. The PS2 has been set to release in Japan sometime between December 1999 and March 2000. People are already feeling Deja Vu. In December 1994, Sega released the much anticipated Saturn console, only to have it pummelled to the ground by the Playstation one year later. With Sega’s Dreamcast barely released, Sony looks set to annihilate the competition with better technology and better software.

De rest vind je hier.

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Metabyte Eyescream review

Door Femme Taken, 4 maart 1999 12:480 reacties, bron: Hardware One

Wicked3D heeft een review van de erg wrede Metabyte Eyescream 3D glasses op z'n site geparkeerd:

The glasses themselves are quite odd looking. From the pictures, you've already gotten the general idea that they were designed to look pretty neat, yet get the job done. I think I look quite cute in them, don't you? The monitor I get to look at is the ViewSonic P815. It's a 21" monitor, and quite the beast at a budget price too. This is where the first bug was noticed. The glasses are too small for a 21" monitor to be seen on. 19" monitors should be ok, however a 17" monitor or under looks to be the best bet.

Da's fijn als je net 2500 piek neergeteld hebt voor een dikke 21". Verdur...

If you sit about 4 feet away from the monitor, the glasses do fit, it's just not fun to do. The transmitter that sits on top also has a bar in the back that can be lowered to angle the transmitter down incase your monitor is high up on your desk (i.e., sitting on a power center, or on a stand). Hardware setup was pretty easy, and it didn't require the use of the manual (which is in pdf format on the eyeSCREAM CDROM).

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Kryotech Cool K6-3 500 review

Door Femme Taken, 4 maart 1999 12:320 reacties, bron: Hardware One

Anand heeft het een Cool K6-3 500 doos gereviewed. Kryotech heeft z'n koelsysteem iets aangepast zodat de processor nu direkt in z'n socket zit, wat wel tot gevolg heeft dat de moederplank niet meer te verwijderen is. De wazige problemen met WinNT zijn nu ook opgelost. Wat blijf tis de belachelijk hoge prijs ($1250) voor 100MHz extra megahertzen:

At the heart of the system, chirping away inside the KryoCavity, is AMD's newly released K6-3 processor. The K6-3 used in the engineering sample AnandTech tested was a 400MHz processor, rated for operation at a 2.4v core voltage, and equipped with 256KB of on-chip L2 cache running at clock speed (as are all K6-3 processors). Because of the 400MHz clock speed of the K6-3 Kryotech used in the system, the final speed of the Cool K6-3 turned out to be 500MHz, and unfortunately the system would not run reliably enough at any major increases above 500MHz to be considered viable options. Kryotech is working on a K6-3 450 based solution as well, however the chances are that a K6-3 450 would make it up to 600MHz, at the current manufacturing yields from AMD, are very slim. At most, a 450MHz part would see the time of day at 550MHz, but that's about all unless the quality of AMD's K6-3 yields increase.

Het complete verhaaltje vind je in Anand's review.

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49.7 explained

Door Femme Taken, 4 maart 1999 12:210 reacties, bron: Hardware One

Ars Technica heeft uitleg over de wazige 49.7 dagen bug in Win9x:

A few people e-mailed me regarding the "why" of the 49.7 day Windows 95 bug; for those interested, here's the story. Windows 95/98 is of course a 32 bit operating system with integers as large as 32 bits. To keep track of the order of messaging events in the operating system, the OS uses one of these 32 bit integers that starts at zero when the operating system boots and increments by 1 every millisecond. So let's whip out a calculator, shall we?

The variable that holds this value is a 32 bit unsigned integer. Expressed in decimal terms, this has a range of 0-4294967295. Division time! 4294967295 milliseconds divided by 1000 equals a 4294967 second range of values. Divide that by 60 and you get a 71582 minute range. Divide that by 60 and you get an 1193 hour range. Divide that by 24 and you get.... a 49.71-day range. Coincidence? I think not.

This means the "how many are affected" question Microsoft neglected to answer is pretty much everybody who makes it to 49.7 days without crashing. (What--two, three people, tops?) The system queue is used all the time in Windows, and it doesn't take kindly to its counter being reset to zero right in the middle of things.  That's pretty much a guarantee for a system crash or, at best, severe system instability. Thanks to Mark Pritchard for a lot of this info. He also informed me that NT is immune to this bug because it handles messages in a time-independent fashion.

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Win95/98 Tweak Guide

Door Femme Taken, 4 maart 1999 12:170 reacties, bron: Hardware One

PC Velocity heeft een Win95/98 tweak guide in elkaar geknutseld. Best wel handig info als je je windoos wat minder traag wilt laten lopen, hoewel veel trucs al redelijk bekend zijn. Hier een stukje over caching:

Power gamers and casual users alike usually have more than 16MB’s of RAM. If so, you can improve the performance of the programs you use by changing the allotted amount of RAM Windows provides to Vcache. Vcache is what Windows uses to hold the hard disk information you’ve accessed most recently. It can grow or shrink dynamically, using as much of your system memory as it needs. In some cases this can be a good thing because it lets your PC reduce the number of times it has to access the disk. On the other hand the cache can easily take more than half of your system memory, increasing the amount of information that is sent out to the swap file on your hard disk. And reading information from the hard drive is much slower than reading from memory.

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Nieuwe Hercules TNT drivers

Door Femme Taken, 4 maart 1999 08:510 reacties, bron: AGN3D

Hercules heeft nieuwe drivers gereleased voor z'n Dynamite. Aan het versie nummer (0.59.10109) te zien gaat het hier om setje die gebaseerd is op de nVidia Detonator reference drivers. De readme.txt bevestigd mijn vermoeden:

What's New In This Release

==========================

1. New Detonator core improves D3D performance.

2. Due to a timing issue, setting the memory clock to 125Mhz (via Hercumeter) may cause a freeze while running 3D applications. If the memory clock is 125Mhz, the driver will automatically reduce it to 120Mhz for maximum stability. This should not impact performance significantly (the engine clock setting affects performance much more than the memory clock).

Known Limitations

=================

1. Unreal D3D version: some textures are invisible (i.e. on lift grates in DMDeck16).

Het ding kun je hier downen (of hier voor de mirror).

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Voodoo3 in-game screenshots

Door Femme Taken, 4 maart 1999 05:440 reacties, bron: webmagix

The Techs.net heeft een paar in-game screenshots van de Voodoo3 kunnen scoren. De beeldkwaliteit is gelijk aan die van de Banshee/Voodoo2 dus errug spannend zijn de shots niet. Wil je ze toch ff bekijken, dan kan dat hier.

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S3 for sale?

Door Femme Taken, 4 maart 1999 05:400 reacties, bron: TheRegister

The Register zegt dat S3 zichzelf in de verkoop heeft gezet:

Very reliable reports reaching The Register today indicated that S3 is looking for a buyer.

The price is not as high as S3 executives would have liked.

According to our source, the Savage 3D acceleration technology has not worked out as S3 thought.

But the sale involves patents, which S3 acquired in an auction, including patents for Mac-like technology.

No buyer has so far come forward, the source said.

Meer info in deze nieuwsposting bij The Register...

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Daikatana preview

Door Femme Taken, 4 maart 1999 03:230 reacties, bron: webmagix

U-Games.com heeft een preview van Daikatana op z'n site geflikkert. Alweer een spel waar al eeuwen naar uitgekeken wordt. Ion Storm heeft de afgelopen tijd nogal wat 'probleempjes' gehad die een release niet dichterbij zullen brengen...

Anyway, hHier wat info over het spel:

The details of the game itself have always been exciting. True enough, the Quake 3 Arena information I've been privy to is technically far superior to what Daikatana will have at its core, but the technical stuff is impressive nonetheless. As well as the Quake II engine, or, to be more specific, KatanaED, a modified version of the one licensed from id Software, Microsoft Visual C++ and Microsoft Developer are being used to do the coding while the graphics are done in Lightwave and Adobe Photoshop. The engine has been enhanced with regards to the different player classes employed by the game, the points system and the enhanced AI. Your graphics accelerators will be kept very busy indeed with rotating objects, translucency, rain, snow and other weather effects, radiosity lighting and coloured lighting. But this is not all. The engine also has brains as well as brawn in that it can keep track of your position and give you hints if you get yourself lost in the vast levels, and in multiplayer it can generate random respawn points and do Autodownloads.

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PIII-450 review @ SE

Door Femme Taken, 4 maart 1999 03:160 reacties, bron: webmagix

Graig, hardware editor van Sharky Extreme, heeft de PIII-450 aan een testje onderworpen. Over de PIII is inmiddels zo'n beetje alles al gezegd. Hier daarom wat Coppermine related info uit de review van Sharky Extreme:

What happened to the .18 micron, 133MHz Front Side Bus, 64Kb L1 Cache-equipped Pentium III CPU we heard so much about last year?

"Coppermine" as it's code-named by Intel, will truly be a step forward in CPU processing power that no one will easily match, yet alone surpass. Offering the impressive specs mentioned above, along with a 600MHz core speed, Coppermine is the "next great thing" from Intel.

As if that wasn't enough, Sharky Extreme has learned that Coppermine's specification sheet now includes the addition of 256Kb of full speed L2 cache to the chip's core. Combine that with the increased amount of 64Kb of L1 cache, and you're talking about a 15 to 20% performance improvement versus a current Pentium 3 running at the same frequency level. The off-die half-speed L2 cache that currently resides on the P2 and P3's PCB wafers will disappear when the integration of the full speed 256Kb is begun with Coppermine's introduction.

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Mortyr first glimpse

Door Femme Taken, 4 maart 1999 03:120 reacties, bron: webmagix

Sharky Extreme heeft een preview van Mortyr, een Wolfenstein kloon waar je dus moffen af mag gaan knallen:

You play the role of Sebastien, Jurgen the German's (a Nazi general) son, who is sent back in time to during World War II to make amends. Sounds complicated doesn't it? But it does make for a good excuse for a frag fest and not since the days of Wolfenstein have we heard the cries of "Mine Lieben!". Unlike Wolfenstein, Mortyr has its own proprietary 3D engine feature which is able to churn out real-time ambient lighting, shading, reflective surfaces and transparent effects such as mist and fog. Intel's RSX Sound will be used for 3D sound implementation.

Meer info + 3 screenshots vind je bij Sharky Extreme.

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Problemen met levering K6-III

Door Femme Taken, 4 maart 1999 03:090 reacties, bron: TheRegister

AMD heeft z'n K6-III nu weliswaar eindelijk gereleased, maar supplies zijn nog zeer mager. Het ding is nergens verkrijgbaar, ook in de US:

It quotes vendors as saying that they were told it would be several weeks before supplies were assured. The problem is to do with the limited manufacturing capabilities of AMD. Its Dresden fab will not be onstream until September. That suggests that if AMD is still on target for its K7 part, supplies of the Slot A processor are also likely to be extremely limited.

Geript van The Register.

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OpenSource processor van Sun

Door Femme Taken, 4 maart 1999 03:060 reacties, bron: TheRegister

Sun gaat de source code en cores van z'n PicoJava, Sparc en UltraSparc processors vrij geven onder z'n open source achtige Community Source Lincense. Nu hebben we dus ook al open source hardware!

Hier een stukkie info van The Register:

The picoJava source will be first to be issued to developers. It will be made available free-of-charge at the end of the month. Sun will release the chip's architecture specification, programming reference manual, instruction simulator and RTL files on its Web site.

In the summer, Sun will add equivalent information and core designs for Sparc -- the UltraSparc date will be posted online by the end of the year.

Sun's Community Source Licence permits developers to use the company's intellectual property free of charge for evaluation purposes and non-profit making products. Royalties only accrue if products based on Sun IP make money.

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