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If you sit about 4 feet away from the monitor, the glasses do fit, it's just not fun to do. The transmitter that sits on top also has a bar in the back that can be lowered to angle the transmitter down incase your monitor is high up on your desk (i.e., sitting on a power center, or on a stand). Hardware setup was pretty easy, and it didn't require the use of the manual (which is in pdf format on the eyeSCREAM CDROM).
Door Femme Taken,
4 maart 1999 12:32
• 0 reacties, bron: Hardware One
Anand heeft het een Cool K6-3 500 doos gereviewed. Kryotech heeft z'n koelsysteem iets aangepast zodat de processor nu direkt in z'n socket zit, wat wel tot gevolg heeft dat de moederplank niet meer te verwijderen is. De wazige problemen met WinNT zijn nu ook opgelost. Wat blijf tis de belachelijk hoge prijs ($1250) voor 100MHz extra megahertzen: At the heart of the system, chirping away inside the KryoCavity, is AMD's newly released K6-3 processor. The K6-3 used in the engineering sample AnandTech tested was a 400MHz processor, rated for operation at a 2.4v core voltage, and equipped with 256KB of on-chip L2 cache running at clock speed (as are all K6-3 processors). Because of the 400MHz clock speed of the K6-3 Kryotech used in the system, the final speed of the Cool K6-3 turned out to be 500MHz, and unfortunately the system would not run reliably enough at any major increases above 500MHz to be considered viable options. Kryotech is working on a K6-3 450 based solution as well, however the chances are that a K6-3 450 would make it up to 600MHz, at the current manufacturing yields from AMD, are very slim. At most, a 450MHz part would see the time of day at 550MHz, but that's about all unless the quality of AMD's K6-3 yields increase. Het complete verhaaltje vind je in Anand's review.
Door Femme Taken,
4 maart 1999 12:21
• 0 reacties, bron: Hardware One
Ars Technica heeft uitleg over de wazige 49.7 dagen bug in Win9x: A few people e-mailed me regarding the "why" of the 49.7 day Windows 95 bug; for those interested, here's the story. Windows 95/98 is of course a 32 bit operating system with integers as large as 32 bits. To keep track of the order of messaging events in the operating system, the OS uses one of these 32 bit integers that starts at zero when the operating system boots and increments by 1 every millisecond. So let's whip out a calculator, shall we?
The variable that holds this value is a 32 bit unsigned integer. Expressed in decimal terms, this has a range of 0-4294967295. Division time! 4294967295 milliseconds divided by 1000 equals a 4294967 second range of values. Divide that by 60 and you get a 71582 minute range. Divide that by 60 and you get an 1193 hour range. Divide that by 24 and you get.... a 49.71-day range. Coincidence? I think not.
This means the "how many are affected" question Microsoft neglected to answer is pretty much everybody who makes it to 49.7 days without crashing. (What--two, three people, tops?) The system queue is used all the time in Windows, and it doesn't take kindly to its counter being reset to zero right in the middle of things. That's pretty much a guarantee for a system crash or, at best, severe system instability. Thanks to Mark Pritchard for a lot of this info. He also informed me that NT is immune to this bug because it handles messages in a time-independent fashion.
Door Femme Taken,
4 maart 1999 12:17
• 0 reacties, bron: Hardware One
PC Velocity heeft een Win95/98 tweak guide in elkaar geknutseld. Best wel handig info als je je windoos wat minder traag wilt laten lopen, hoewel veel trucs al redelijk bekend zijn. Hier een stukje over caching: Power gamers and casual users alike usually have more than 16MB’s of RAM. If so, you can improve the performance of the programs you use by changing the allotted amount of RAM Windows provides to Vcache. Vcache is what Windows uses to hold the hard disk information you’ve accessed most recently. It can grow or shrink dynamically, using as much of your system memory as it needs. In some cases this can be a good thing because it lets your PC reduce the number of times it has to access the disk. On the other hand the cache can easily take more than half of your system memory, increasing the amount of information that is sent out to the swap file on your hard disk. And reading information from the hard drive is much slower than reading from memory.
Door Femme Taken,
4 maart 1999 08:51
• 0 reacties, bron: AGN3D
Hercules heeft nieuwe drivers gereleased voor z'n Dynamite. Aan het versie nummer (0.59.10109) te zien gaat het hier om setje die gebaseerd is op de nVidia Detonator reference drivers. De readme.txt bevestigd mijn vermoeden: What's New In This Release
==========================
1. New Detonator core improves D3D performance.
2. Due to a timing issue, setting the memory clock to 125Mhz (via Hercumeter) may cause a freeze while running 3D applications. If the memory clock is 125Mhz, the driver will automatically reduce it to 120Mhz for maximum stability. This should not impact performance significantly (the engine clock setting affects performance much more than the memory clock).
Known Limitations
=================
1. Unreal D3D version: some textures are invisible (i.e. on lift grates in DMDeck16). Het ding kun je hier downen (of hier voor de mirror).
Door Femme Taken,
4 maart 1999 05:44
• 0 reacties, bron: webmagix
The Techs.net heeft een paar in-game screenshots van de Voodoo3 kunnen scoren. De beeldkwaliteit is gelijk aan die van de Banshee/Voodoo2 dus errug spannend zijn de shots niet. Wil je ze toch ff bekijken, dan kan dat hier.
Door Femme Taken,
4 maart 1999 05:40
• 0 reacties, bron: TheRegister
The Register zegt dat S3 zichzelf in de verkoop heeft gezet: Very reliable reports reaching The Register today indicated that S3 is looking for a buyer.
The price is not as high as S3 executives would have liked.
According to our source, the Savage 3D acceleration technology has not worked out as S3 thought.
But the sale involves patents, which S3 acquired in an auction, including patents for Mac-like technology.
No buyer has so far come forward, the source said. Meer info in deze nieuwsposting bij The Register...
Door Femme Taken,
4 maart 1999 03:23
• 0 reacties, bron: webmagix
U-Games.com heeft een preview van Daikatana op z'n site geflikkert. Alweer een spel waar al eeuwen naar uitgekeken wordt. Ion Storm heeft de afgelopen tijd nogal wat 'probleempjes' gehad die een release niet dichterbij zullen brengen... Anyway, hHier wat info over het spel: The details of the game itself have always been exciting. True enough, the Quake 3 Arena information I've been privy to is technically far superior to what Daikatana will have at its core, but the technical stuff is impressive nonetheless. As well as the Quake II engine, or, to be more specific, KatanaED, a modified version of the one licensed from id Software, Microsoft Visual C++ and Microsoft Developer are being used to do the coding while the graphics are done in Lightwave and Adobe Photoshop. The engine has been enhanced with regards to the different player classes employed by the game, the points system and the enhanced AI. Your graphics accelerators will be kept very busy indeed with rotating objects, translucency, rain, snow and other weather effects, radiosity lighting and coloured lighting. But this is not all. The engine also has brains as well as brawn in that it can keep track of your position and give you hints if you get yourself lost in the vast levels, and in multiplayer it can generate random respawn points and do Autodownloads.
Door Femme Taken,
4 maart 1999 03:16
• 0 reacties, bron: webmagix
Graig, hardware editor van Sharky Extreme, heeft de PIII-450 aan een testje onderworpen. Over de PIII is inmiddels zo'n beetje alles al gezegd. Hier daarom wat Coppermine related info uit de review van Sharky Extreme: What happened to the .18 micron, 133MHz Front Side Bus, 64Kb L1 Cache-equipped Pentium III CPU we heard so much about last year?
"Coppermine" as it's code-named by Intel, will truly be a step forward in CPU processing power that no one will easily match, yet alone surpass. Offering the impressive specs mentioned above, along with a 600MHz core speed, Coppermine is the "next great thing" from Intel.
As if that wasn't enough, Sharky Extreme has learned that Coppermine's specification sheet now includes the addition of 256Kb of full speed L2 cache to the chip's core. Combine that with the increased amount of 64Kb of L1 cache, and you're talking about a 15 to 20% performance improvement versus a current Pentium 3 running at the same frequency level. The off-die half-speed L2 cache that currently resides on the P2 and P3's PCB wafers will disappear when the integration of the full speed 256Kb is begun with Coppermine's introduction.
Door Femme Taken,
4 maart 1999 03:12
• 0 reacties, bron: webmagix
Sharky Extreme heeft een preview van Mortyr, een Wolfenstein kloon waar je dus moffen af mag gaan knallen: You play the role of Sebastien, Jurgen the German's (a Nazi general) son, who is sent back in time to during World War II to make amends. Sounds complicated doesn't it? But it does make for a good excuse for a frag fest and not since the days of Wolfenstein have we heard the cries of "Mine Lieben!". Unlike Wolfenstein, Mortyr has its own proprietary 3D engine feature which is able to churn out real-time ambient lighting, shading, reflective surfaces and transparent effects such as mist and fog. Intel's RSX Sound will be used for 3D sound implementation. Meer info + 3 screenshots vind je bij Sharky Extreme.
Door Femme Taken,
4 maart 1999 03:09
• 0 reacties, bron: TheRegister
AMD heeft z'n K6-III nu weliswaar eindelijk gereleased, maar supplies zijn nog zeer mager. Het ding is nergens verkrijgbaar, ook in de US: It quotes vendors as saying that they were told it would be several weeks before supplies were assured.
The problem is to do with the limited manufacturing capabilities of AMD. Its Dresden fab will not be onstream until September.
That suggests that if AMD is still on target for its K7 part, supplies of the Slot A processor are also likely to be extremely limited. Geript van The Register.
Door Femme Taken,
4 maart 1999 03:06
• 0 reacties, bron: TheRegister
Sun gaat de source code en cores van z'n PicoJava, Sparc en UltraSparc processors vrij geven onder z'n open source achtige Community Source Lincense. Nu hebben we dus ook al open source hardware! Hier een stukkie info van The Register: The picoJava source will be first to be issued to developers. It will be made available free-of-charge at the end of the month. Sun will release the chip's architecture specification, programming reference manual, instruction simulator and RTL files on its Web site.
In the summer, Sun will add equivalent information and core designs for Sparc -- the UltraSparc date will be posted online by the end of the year.
Sun's Community Source Licence permits developers to use the company's intellectual property free of charge for evaluation purposes and non-profit making products. Royalties only accrue if products based on Sun IP make money.
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