Vipertje meld dat er op Thresh's Firingsquad een interesant artikel staat waarin 8 bekende en minder bekende game developers hun mening geven over de X-Box:
Familiar Echoes
From the responses we got, a couple of common themes emerged - one is that these developers seem to like the presence of a hard drive and other PC type components that they're familiar with as part of the standard X-Box spec. Other consoles in the past have had storage components as add-ons, but when it comes to console hardware, if it doesn't come standard, it might as well not come at all. Clearly, Microsoft has enamored themselves to PC games developers by having a hard drive on board in the X-Box.
Same tools
Another theme is that developers recognize MS's argument that X-Box will be easier to develop for, at least in the sense that there's nothing new to learn. Since it's based on DirectX, PC game programmers will have a very quick learning curve. OpenGL programmers will have to jump through a few hoops since X-Box will almost certainly not support that API, but it probably won't be too much of an issue.