Beyond3D heeft een behoorlijk dik artikel gepost waarin ze de nieuwe features van de GeForce 256 op wetenschappelijk onderbouwde wijze 'afzeiken' . De kritiek samengevat:
T&L acceleration is very interesting but it will take at least another 4 to 6 months before we see anything that really uses it. Older games will see zero benefit from this unit with the exception of some OpenGL based games. But these games are not prepared for T&L they will thus only run at higher frame-rates. Because of the inefficiency of the rendering core, it's highly probable that the fill-rate will limit the performance of the accelerator most of the time. This hard limit will allow competitors to come into the market with faster products and only the fastest product will be sold (highest hard limit wins) so being first is not necessary best. The actual uses of lighting acceleration remains questionable since lightmaps deliver better visual quality and flexibility.
De beargumentering vind je hier (best wel diepe info).