AVault heeft een preview van Simcity 3000 gepost.
Hier wat stuff:
One of the first things you'll notice is that the appearance of the game has been updated. The 3D rendered buildings are much more engaging and detailed, and there's also a lot more activity in your cities than ever before. Pedestrians are everywhere and reflect the areas in which they are seen. Said Ocean Quigley, the game's Art Director, "We've created dozens of Sims to make neighborhoods come to life. For example, around hospitals you'll notice tiny doctors, nurses and patients. In a residential neighborhood, you'll see kids on skateboards, bicyclists, and couples walking hand-in-hand." This is also true for vehicles throughout the game. "We built a bunch and picked up others from various 3D model collections," added Quigley. "Again, the vehicles reflect the state of your city and particular neighborhoods. Put a landfill in your city and you'll notice garbage trucks. Place a school and you'll see little school buses."
More enhancements can be seen in numerous other areas as well. Tornados actually pick things up off the ground and fling them around and UFOss will fly in and create crop circles in your fields (the first time I saw this I busted out laughing). The tile set is much more extensive than in SimCity 2000, and neighborhoods look more realistic as a result. Much like in many neighborhoods, you can have a grouping of homes that look exactly alike or those with slightly different designs. This is all moderated by rules that determine how a zoned area will look, depending on its size. I've noticed that neighborhoods of all kind -- commercial, residential, or otherwise -- seem to have more character than before and flow better from one area to the next.