Ook Planet Riva heeft een preview neergekwakt over Outcast. Hier een stukje over de graphics die ondanks de lage resolutie toch heel mooi zijn:
WTF??? So you know modern 3d-games, with their 3d-accelerated polygons. Voxels are a different story. Voxels are 3d-pixels. I don't really know any more about them, so there. Voxel technology has been used before, mainly in science, but also in a few games (Novalogic prides itself on their voxel engine, used in all their sims). Still, this is kinda the first "mainstream" game that uses voxels.
OK, 'nuff voxeling around. How does it look? Well, the first thing I noticed when I browsed through the config menu is the available resolutions. Outcast has support for 320x240, 400x300 and 512x384. Sounds pretty lousy eh? My thoughts exactly. When I saw this I got depressed. Still, if they make every pixel count, it wouldn't be too bad.
And they did. Upon starting the game, you are overwhelmed by the lush landscapes and beautiful special effects. The character models don't look half bad, either. (They are polygonal, though. Appeal only used the voxels for the (huge) game worlds.) Some stuff gets pixellated when viewed up close, though.
All in all, the engine is pretty decent. It may not always have the eyecandy of Unreal, but it does have huge outdoor levels and beautiful special effects. I'm inclined to take the few visual artifacts for granted.