Voodoo Unlimited Power heeft een interview met Bob White van Ion Storm over Deus Ex, die RPG die ze daar momenteel in elkaar aan het knutselen zijn.
Hier een stukkie:
6. Rumour has it that the attention to detail present in Deus Ex is taken to new extremes, with the Hong Kong levels proudly touting rats and litter, all enhancing the 'atmosphere', to what extent will such perfectionism affect the player, and what other delightful little touches will be present?
Once again, the idea is to immerse the player into as real an environment as possible so that things they would expect to happen in the real world, will happen here. If you throw a chair through a window in our game it will probably break the glass and if it falls to the street below, the chair might break and maybe it won't (Better chance of breaking the higher up you are). If you shoot into a crowd, the people will scatter and run, just like they would in the real world. There are many more examples, but that is enough for now.