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Door , , 3 reacties
Bron: Nvidia, submitter: smerik

nVidia logo (45 pix)Nvidia heeft nieuwe stabiele GeForce-drivers uitgebracht. De drivers dragen versienummer 368.81 WHQL, en zijn geschikt voor Windows Vista en hoger, met zoals gebruikelijk aparte downloads voor 32bit- en 64bit-omgevingen. De drivers kunnen worden gebruikt op alle kaarten uit de GeForce 400-series en hoger. De nieuwe drivers bevatten onder meer verbeteringen voor het spel DiRT Rally VR en de changelog laat verder natuurlijk bugfixes zien en een issues die wel al bekend zijn, maar waar nog aan gewerkt wordt.

Game Ready

Provides the optimal experience for new and upcoming Virtual Reality titles including NVIDIA VR Funhouse, Everest VR, Obduction, Raw Data, and The Assembly.

New Features
  • Ansel Support
    Supports the new Ansel technology now available in Mirror’s Edge Catalyst, which allows you to compose your shots from any angle, capture in 2D, 360°, and adjust with post-process filters.
  • Virtual Reality
    VR Ready GeForce GTX 1080, 1070, and 980 Ti customers can download NVIDIA VR Funhouse from Steam today.
Added or updated the following SLI profiles:
  • Obduction - disabled SLI
Added or updated the following 3DV profiles:
  • Obduction - not recommended
3D Compatibility Mode Profiles
These games must be run in DirectX 10/11 mode to see improvements and are not compatible with 3D Vision Surround mode. See “3D Compatibility Mode” on page 6 for more information.
Added or updated the following compatibility mode profiles:
    Obduction - excellent
Windows 10 Fixed Issues
  • GPU Boost not applied to VR games. [1778552]
  • Vive does not work with mini-DisplayPort on the Link Box. [200217901]
  • [ArcheAge] The GameGuard module crashes in nvinit.dll when CreateProcess() is called with parameters greater than 260 bytes. [200210594]
  • [GeForce GTX 970M] NVIDIA reference driver support requested for Gigabyte P55Wv5. [1783058]
  • [GP104] Corruption seen when booting on DVI at or above a 330 MHz pixel clock and an 80 Hz refresh rate. [1782521]
  • [365.10] Tearing occurs in windowed applications after an update to Release 364.xx drivers. [1763731]
Windows 8.1/Windows 8/Windows 7 Fixed Issues
  • [ArcheAge] The GameGuard module crashes in nvinit.dll when CreateProcess() is called with parameters greater than 260 bytes. [200210594]
Windows 10 Open Issues
  • [Steam VR] Vive on the Link Box mini-DisplayPort is not detected after a sleep/resume or a hot unplug/plug. [200217566]
    NVIDIA recommends restarting the Steam VR client should this occur.
  • [Project Cars VR] A TDR is observed when launching the game while forcing AFR from the NVIDIA Control Panel. [200216714]
    The issue only occurs on desktop systems when the game is launched from the Oculus store. The issue does not occur when the game is launched from an HMD.
  • Assassins Creed - Syndicate shows intermittent flickering black or white patches on game character faces. [200211264]
  • [Surround] Surround Display icon disappears after rotate mode set to portrait. [200201040]
  • [SLI] Street Fighter V performance drop (pause and play) observed when the game is played at 4K resolution with SLI enabled. [200172046]
  • [SLI] Blank display is observed on disabling SLI with two displays connected. [200168702]
  • [Luxmark 3.0] Display driver stopped responding while running benchmark LuxBall HDR (Simple Bechmark:217K triangles). [200153736]
  • Driver installation will fail if GeForce Experience is a selected component and the system is either in safe mode or without a network connection. [200151914]
  • [347.09, GM204] Blank screen observed on an ASUS Tiled display when system resumes from shutdown or hibernation with Fast boot option enabled from BIOS. [1591053]
  • [SLI, UEFI] Event Viewer error 14 points to nvlddmkm when the system is rebooted. [1309257]
Windows 8.1 Open Issues
  • [SLI] Mirrors Edge: Catalyst crashes with DirectX error on launch. [1773411]
  • [3DVision] While a stereoscopic 3D video with stereoscopic 3D enabled is played, the monitor refresh rate switches to 60 Hz after changing the resolution using the Windows control panel. [1314811]
  • [SLI, UEFI] Event Viewer error 14 points to nvlddmkm when the system is rebooted. [1309257]
Windows 8 Open Issues
  • [Optimus, Notebook] After installing the driver, the Device Manager includes an entry for the NVIDIA Virtual Audio Device but the entry has a yellow bang. The NVIDIA Virtual Audio Device is not needed nor used on Optimus notebooks, so there is no effect on your notebook function. To remove the yellow bang, reboot your notebook.
  • With a 3DTV connected and the resolution set to an HD3D resolution through the NVIDIA Control Panel, the display flickers constantly after installing the driver via INF over driver version 320.49. [1315116]
  • [SLI, UEFI] Event Viewer error 14 points to nvlddmkm when the system is rebooted. [1309257]
  • [Video, Notebook, Hulu Desktop] When attempting to play videos using Hulu Desktop, there is audio but no video. [1000017]
  • [Video, Notebook, Internet Explorer, YouTube] The NVIDIA Control Panel video color settings have no effect on YouTube flash video playback within Internet Explorer 10. [999485]
  • [SLI, GeForce 500 series, DirectX 11, Dragon Age II] Shadows flicker in the cutscene when SLI is enabled. [849235]
Windows 7 Open Issues
  • [SLI] Street Fighter V performance drop (pause and play) observed when the game is played at 4K resolution with SLI enabled. [200172046]
  • Driver installation will fail if GeForce Experience is a selected component and the system is either in safe mode or without a network connection. [200151914]
  • [3DVision] While a stereoscopic 3D video with stereoscopic 3D enabled is played, the monitor refresh rate switches to 60 Hz after changing the resolution using the Windows control panel. [1314811]
  • [GeForce 500 series, Need for Speed: The Run] During the race the sun flickers and there are bright blips and black patches. [909577]
  • [SLI, Company of Heroes: Tales of Valor] With SLI enabled, there is heavy flickering in the game after switching from windowed mode to full-screen mode. [892264]
  • NVS 4200M, Optimus, F1 2011] The game hangs while selecting Quit To Main Menu during gameplay. [879537]
  • [SLI, GeForce 500 series, DirectX 11, Dragon Age II] Shadows flicker in the cutscene when SLI is enabled. [849235]
  • [GeForce 400 series, Total War: Shogun 2] The sun and surrounding area within the game flicker. [807036]

GeForce GTX 1080

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Reacties (3)

Mooi! NVIDIA VR Funhouse. Direct maar even proberen op de 980Ti!
VR Funhouse is leuk! maar je hebt er wel een hoop ruimte voor nodig.
Ik ben ook erg blij met de Vive Displayport fix voor de 1080 :)
Vanuit de tekst:
These games must be run in DirectX 10/11 mode to see improvements and are not compatible with 3D Vision Surround mode. See “3D Compatibility Mode” on page 6 for more information.
Wellicht niet geheel duidelijk, maar page 6 gaat om pagina 6 (fysiek in de PDF pagina 10) van deze release notes.

[Reactie gewijzigd door CH40S op 15 juli 2016 08:46]

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