Nvidia heeft nieuwe stabiele GeForce/Ion-drivers uitgebracht. De drivers dragen versienummer 361.43 WHQL, en zijn geschikt voor Windows Vista en hoger, met zoals gebruikelijk aparte downloads voor 32bit- en 64bit-omgevingen. De drivers kunnen worden gebruikt op alle kaarten uit de GeForce 400-series en hoger. De nieuwe drivers bieden onder meer ondersteuning voor versie 1.1 van de GameWorks virtual-reality-sdk. Verder zijn er enkele nieuwe sli-profielen en zijn er diverse problemen verholpen.
What’s New in Version 361.43 WHQL
NVIDIA continues to work closely with VR headset and game developers to deliver amazing VR games and applications. This Game Ready driver includes the latest GameWorks VR tweaks, bug fixes, and optimizations to ensure you have the ultimate VR gaming experience.
Gaming Technology
Support added for GameWorks VR 1.1 including VR SLI support for OpenGL applications and support for the latest Oculus SDK.
Fermi GPUs
As of Windows 10 November Update, Fermi GPUs now use WDDM 2.0 in single GPU configurations. For multi-GPU configurations, WDDM usage is as follows:Application SLI Profiles
- In non-SLI multi-GPU configurations, Fermi GPUs use WDDM 2.0. This includes configurations where a Fermi GPU is used with Kepler or Maxwell GPUs.
- In SLI mode, Fermi GPUs still use WDDM 1.3.
Windows 10 Fixed Issues
- Bless - DirectX 9 SLI profile added
- DayZ - SLI AA and NVIDIA Control Panel AA enhance disabled
- Dungeon Defenders 2 - DirectX 9 SLI profile added
- Elite Dangerous - 64-bit EXE added
- Hard West - DirectX 11 SLI profile added
Windows 8.1/Windows 8/Windows 7/Windows Vista Fixed Issues
- Cleaned up flip timing and event notification bugs. [200151547]
- Fixed a driver bug where if the output is active, hot unplugging a device will cause any following hot plug device to be ignored. [1707505]
- Cleaned up unexpected behavior related to the multi-HMD (helmet-mounted device) use case. [200152110]
- Return NVAPI_NO_CONNECTOR_FOUND from the NVAPI_GPU_GetAllDisplayIds() when headless GPUs are detected to allow for identification of the unsupported use case. [200155835]
- [GM20x] Clock speeds remain above idle at 144 Hz on desktop. [1631144]
- Lag in Star Wars Battlefront with SLI en abled after updating to driver 359.06. [1709067]
Other Fixed Issues
- Prevented an extra hotplug/unpl ug for unconnected devices in escapeDirectModeEnable\DisableVRDirectMode() . [1707485]
- Fixed windowed G-SYNC not being totally di sabled at the UMD (user-mode display) when the VR display is active. [200146036]
- Updated the whitelist entry regkey to allo w multiple entries at once. [200155690]
- [GM20x] Clock speeds remain above idle at 144 Hz on desktop. [1631144]
- Increased robustness of the VR SLI queued present implementation to mitigate flickering and tearing related to rendering to the scanout surface. This is not operating system specific. [200151843]