De vaste bezoekers van de Meuktracker zijn ongetwijfeld bekend met OpenTTD, een opensource-clone van Transport Tycoon Deluxe. Een andere groep ontwikkelaars is met een soortgelijk project bezig voor het door Bulfrog in 1997 uitgegeven spel Theme Hospital, waarin de speler een ziekenhuis moet ontwerpen en uitbaten. Net als bij OpenTTD het geval was, zijn de databestanden van het originele spel nodig om CorsixTH te kunnen spelen.
CorsixTH is opensource en beschikbaar voor Windows, Linux en Mac OS X. Het spel kan in een hogere resolutie dan het origineel worden gespeeld en is in meer talen beschikbaar. Bijna alle mogelijkheden van het origineel zijn al aanwezig en het is de bedoeling dat er nieuwe features worden toegevoegd. Na acht bètareleases van CorsixTH is nu met versienummer 0.0.1 de eerste stabiele release verschenen. Hieronder is het changelog van deze release te vinden.
GameplayUser Interface
- Added: A host of awards given at year end.
- Added: A new mode: Free Build Mode. In this mode you don't have to worry about money. All custom maps can be played in this mode.
- Added: Patient animations such as yawning and checking watch when waiting.
- Change: The queue size for a room can be set to 0 to prevent patients from going there.
- Change: Patients now spend some more time in the ward.
- Fix: Crash when removing a room that has humanoids on their way to it.
- Fix: Patients sitting down, but about to get a soda got ordered to sit down again.
- Fix: A crash could occur if a new room was accepted when there were multiple types of objects left to place.
- Fix: Emergencies with diseases not available on a level no longer happen.
- Fix: The VIP no longer makes staff be called to the rooms he visits.
- Fix: With multiple reception desks new patients now find their way to the reception with the least queue size.
- Fix: The wrong amount of money was returned when selling a room.
- Fix: Aliens could not be cured on the last two levels.
- Fix: The transparent walls setting made new rooms remove outer walls.
- Fix: Sometimes patients who had left the hospital could still wait for a new room, making said room impossible to build.
- Fix: A crash when the staff member left a room before the patient.
- Fix: Build cost of objects were not always correct.
Map Editor
- Added: The save and load dialogs can now sort both ascending and descending and are a little more spacy.
- Added: More messages in the progress report dialog.
- Added: More advice in different situations from the adviser.
- Added: Adviser messages now has priorities, making more important messages appear faster.
- Change: When the mouse cursor leaves the game window it will stop scrolling the in-game world.
- Change: The message when a crash occurs is now a little more informative, and humanoids no longer get stuck as easily.
- Fix: The staff management window is now updated when staff is hired or fired from outside the window itself.
- Fix: If the desired language cannot be loaded on startup the game now reverts to English instead of crashing.
- Fix: The game could not autosave if the save or load dialog was open.
- The auto-scroll setting is now saved between sessions.
- The adviser can now be turned off from the top menu.
- The game uses a new icon.
Not Yet Implemented
- Fix: The game no longer crash just because the map builder has not added any access roads from the edge of the map.
Known Issues
- Earthquakes
- Epidemics
- Handyman priorities
- Rats
- Graphs
- Visual effects on patients with serious radiation and jellyitis.
- Fullscreen animations such as the level screen and winning letter.
- If the X-Ray Viewer is inaccessible in the Operating Theatre no image will be shown on it.
- If the user exits the game via "the cross" when in windowed mode settings are not saved.
- Radiators and other "edge tile" objects occupy a whole tile instead of just one edge of the tile.