War§ow is een open-source FPS die gebruikmaakt van Qfusion, een 3d-engine gebaseerd op de Quake 2 GPL-engine. Het spel probeert zich te onderscheiden van anderen in hetzelfde genre door de omgeving en spelers op een stripachtige manier weer te geven, wapens uit te rusten met lichte en zware munitie en de spelers in staat te stellen om verschillende capriolen uit te halen, zoals bunny hopping, wall jumping, ramp sliding en dash double jumping. Op Gathering of Tweakers loopt een topic met meer informatie en gebruikerservaringen van dit spel. De ontwikkelaars hebben versie 0.3 de deur uit gedaan en voorzien van de volgende aankondiging en lijst met veranderingen:
"Everything always comes in right time for those who can wait". That what we use to say in France. And here it is, after months and months of hard work, and after a long final rush, War§ow 0.3 is out =)
New features:New media:
- Clan Arena gametype
- New camming system for demos
- Internal server browser now supports sorting the server list, adding favourite servers, stopping search and it also now remembers your search settings
- Awards system
- Option to show on the HUD what movement keys a player is pressing
- A zoom command
- Possibility to automatically follow powerup/killer/flag etc. while being a spectator
- Coaching functionality for team games
- Death messages can now also be shown as icons on the HUD
- Ability to show other players as ghosts in race mode
- Skyportal support for maps
- Ability to set weapon's FOV independant from the view FOV
- A command to change to the last used weapon
- Ability to configure automatic weapon switching
- Windows only: pk3 files are now locked while they are needed
- Linux only: Pasting is now supported
- Linux only: It is now possible to quickly switch between fullscreen and windowed mode without reloading the game module and media
Changes:
- Added player model Padpork, including new sounds
- New weapon models for all weapons except the Rocket Launcher
- New skin for the Rocket Launcher
- New models for all armors
- New icons and simpleitems for all the items
- Added maps: wamph1, wamphi2, wca1, wctf5, wdm11, wdm14, wtest15, wtest16, wtest17, wtest18
- Modified maps: wdm7, wdm5, wdm1, wctf1
- Modified textures: cha0s_wsw set
- Added character animations for dashing and walljumping
- New default HUD
- Added one menu music track
- Added 7 postmatch music tracks
- New lasergun sounds, including special sound for laser with quad
- Added special pain sounds when getting hit while wearing warshell
- Added a special hit sound for making a kill
- Added sound for projectiles hitting the water
- New sounds for using jumppad, picking up warshell, picking up weapons, grenade bounches, picking up or using quad
- New background video
Bugfixes:
- Teamoverlay now also shows teammate's health and armor
- Sound attenuation algorithm was improved and is now the same for both sound modules
- HUD system has been enchanced to allow custom speed meters, hiding pickup messages with a cvar, better weaponlist etc.
- Rockets now work differently with antilag
- Antilag values have been tweaked somewhat
- Midair gametype was removed
- Automatic demo recording in race mode has been disabled
- Fall damage was toned down a bit
- Gametype is now displayed when connecting to the server
- View weapon gun movement can now be completely disabled
- Pasting of multiple lines is now possible
- Changing the bind to bring down the console is now possible
- Armor system has been revised
- Many weapon settings have been changed
- Linux only: The game now shuts down cleanly when receiving interrupt signal
- Linux only: EOF from stdin now shuts down the server
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- Demojump command didn't work right when jumping backwards
- Demolist and demoget commands work little better now
- The commands seta, setu and sets didn't obey cvar latching rules
- Strong laser didn't pass trought enemies like the weak one did
- Weak laser didn't have light and smoke puff effects
- HUD elements and map entities used old team names red, blue, green and yellow
- Simpleitems and other sprites could be displayed in wrong order
- Very small amounts of damage would only reduce armor, not health
- Lava and slime did much too little damage
- Freefloat spectator movement was slower during timeouts than in normal game
- It was possible to get huge speeds by jumping against angled ceilings
- Demo browser didn't work with filenames longer than 64 characters
- Internal server browser didn't work with resolutions of 1600x1200 and higher
- HUD element weaponlist didn't obey the align command
- Many entities didn't work correctly, if two players tried to activate them at the same time
- Dead bodies were created in the race mode
- Checkpoints in race didn't work correctly
- Killing the player after finishing the race didn't work correctly
- Warshell HUD timer didn't work
- vsay_team could also be heard by the opponents
- Too much damage was done to health, when the orginal damage was higher than the amount of armor
- Scrollbars could be too long
- You could only have one local server per computer visible on the in-game server browser
- On certain resolution there was a black line in the screen when using the bloom filter
- Missing end quote in commands could cause strange things to happen
- Connecting to address localhost tried to connect to the loopback server
- The game would crash when reading really big config files
- Flag pickup icons were missing
- There was a performance issue when joining large channel using the IRC module
- The game would crash if the width of the IRC window was set to 0
- Linux only: Downloading of pk3 files didn't work when fs_usehomedir was set to 1
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War§ow 0.3 is in de volgende twee smaken binnen te halen:Linux
Windows