Het gebruikt nog de oude engine, dus ook alle quirks blijven hetzelfde.
>How did you go about replicating all the unexpected “bugs” that made BW micro so special? Did you simply reuse code from the original game, or did you find a solution to replicate the nuances of BW’s gameplay?
StarCraft: Remastered is able to achieve this effect as it uses all the same gameplay code as Brood War. This means that Dragoons and Goliaths are still a bit derpy in how they react to movement commands. The Reaver’s shot doesn’t always find a target. Mutas stack.
The fact is that the gameplay is identical enough that old replays from 1.16 will play and work just fine under StarCraft: Remastered.
[Reactie gewijzigd door jerkitout op 26 maart 2017 12:34]