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| Intel has bluffed us before about "doing something to stop overclocking", but I say this through personal experience and what I have learned from others, BE VERY CAREFUL OVERCLOCKING the Pentium 3 until more is known about it. There does seem to be something "different" about the P3, but until more data is collected about it, we won't know for sure.
Door Femme Taken,
15 maart 1999 22:25
• 0 reacties
Ook Diamond heeft vandaag z'n TNT2 kaart aangekondigd. Over de V770 was al wat meer bekend (Tom en Sharky gebruikte 'm in hun TNT2 reviews). De specs zijn erg lekker (175Mhz core en 32Meg RAM): The Viper V770 is Diamond's flagship 3D gaming solution and is designed to boost the realism and speed of today's hottest 3D gaming experience to a new level. Diamond's Viper V770 along with the new Stealth III S540 also announced today, completes Diamond's spring 3D graphics lineup, giving PC consumers the opportunity to select the Diamond graphics solution that best meets their requirements.
Shipping with 32MB of onboard memory, Diamond's Viper V770 features advanced 128-bit processing power with NVIDIA's TwiN Texel engine design and delivers true single-pass, multi-texturing for high-visual quality while maintaining high frame rates and performance. De complete press release vind je bij AGN Hardware.
Door Femme Taken,
15 maart 1999 22:22
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Elsa heeft vandaag z'n Synergy II videokaart aangekondigd. Het ding heeft een TNT2 aan plank en AGP 2x en 4x support. Deze info jat ik ff van AGN Hardware: ELSA, Inc today announced Synergy II, an AGP 4X 2D/3D graphics accelerator that redefines entry-level workstation performance by offering professional-quality graphics acceleration for a compelling low price. With up to 32MB of memory, Synergy II delivers high performance graphics for workstation game development, computer-aided design and engineering (CAD/CAE), 3D animation, and image processing requirements. Optimized for Intel® Pentium III®, Synergy II combines ELSA's award winning OpenGL technology and certified application-specific enhancements with nVidia's RIVA TwiN-Texel (TNT2) graphics processor to deliver extremely fast 3D and 2D performance.
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With support for both AGP 2X and AGP 4X, Synergy II offers unmatched Windows NT performance. The graphics controller has a dual-pixel 32-bit color pipeline with a 24-bit Z-buffer, 8-bit stencil buffer and per-pixel precision. With double the fill rate through the TwiN-Texel technology, it delivers fill rates of 250 million pixels-per-second, and can drive 8 million triangles per second. The Synergy II provides resolutions of up to 1920 x 1200 with a 300MHz RAMDAC.
Door Femme Taken,
15 maart 1999 22:18
• 0 reacties
ESS Technology heeft een press release gedropt over z'n nieuwe 3D soundcard, de Canyon3D. Hier heb je complete pr: ESS Technology, Inc. introduces its Canyon3D accelerator, the world's first true 3D positional audio solution for multispeaker configurations. ESS's Canyon3D audio accelerator uses Sensaura's MultiDriveTM technology to vertically position 3D sound effects from each of the four speakers in a multispeaker PC gaming environment.
The Canyon3D technology, which supports the Microsoft DirectSound3D (DS3D) API, uses HRTF algorithms for each of the four individual speakers to provide the vertical sound cues needed for total PC game immersion. Canyon3D's vertical sound positioning for each speaker outperforms other four-speaker processors which only use simple 2D panning techniques to attempt to simulate a true 3D environment. Additionally, Canyon3D is the only accelerator to support multiple speaker configurations, including two-speaker, four-speaker, and the popular 4.1 and 5.1 home entertainment configurations.
"The Canyon3D solution is specifically architected to provide hardware acceleration for a four-speaker environment," states Mark Klonower, director of product development at ESS. "ESS raises the performance bar with Canyon3D by providing both 3D sound positioning and DOS legacy compatibility in hardware, freeing more of the CPU's resources for a game's graphics processing demands."
"Canyon3D represents the ultimate in a true three-dimensional gaming experience," explains Dave DeMarinis, director of strategic marketing at ESS. "By using existing information in DirectSound3D games, sounds such as a whisper in the ear, or an ultra-close "fly-by" from a laser, missile, or airplane, achieve a realism that was previously unattainable."
The Canyon3D flexible dual processor architecture accelerates more than 32 Microsoft DirectSound3D streams, providing complete acceleration for the most demanding games while supporting the latest sound standards including DirectSound, DirectMusic and EAX. Canyon3D also supports consumer audio system demands with a S/PDIF digital output interface for Dolby Digital and PCM formats. Built on an AC '97 2.0 architecture, the Canyon3D processor has an MPU-401 MIDI interface, PCI power management with APM 1.2 and ACPI 1.0 compliance, and a PCI compatible interface. More details about Canyon3D are available at the World Wide Web site: www.Canyon3D.com.
Door Femme Taken,
15 maart 1999 22:15
• 0 reacties
Nog een interview over een race game. Deze gaat over Nascar Revolution (van Electronic Arts, dus niet Papyrus/Sierra). Hier een stuk: During our first interview, you stated that NASCAR Revolution would appeal to arcade racing fans and hard core simulation fans. After the release of the game, many hard core racing simulation fans insist that the game is not a simulation. How do you respond to those claims?
Dave – I believe that we have delivered a game that casual game players and hard core NASCAR fans will enjoy. We spent a lot of time detailing and tuning the cars and tracks in the game. Our goal was to provide a user of our game with the sights, sounds, fanfare, and overall experience of attending a NASCAR Winston Cup race, while allowing them to go one step further, and actually race as their favorite driver. It is a simulation consistent with other EA SPORTS simulations--a simulation of the sport with the emphasis on competition and fun gameplay. Het interview vind je bij PC Sportsgames.
Door Femme Taken,
15 maart 1999 22:12
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Sports-Gaming.com heeft een interview gepost met Adrian Penn, een of ander ventje die bezig is met de ontwikkeling van Trans Am Racing '68-'72 (rondraggen met een ouwe Amerikaanse kist, ziet er erg wreed uit). Hier alvast een vraag: How many cars and tracks will be in the game? Name a few.
There's 12 tracks and 25+ cars (we'll cram in as many as we can). Cars included are '64 Pontiac Tempest GTO, '67 Ford Mustang, '68 Chevy Camaro, '69 Chevy Camaro, '69 Ford Mustang, '70 AMC Javelin, '70 Ford Mustang, '70 Dodge Challenger, '70 Plymouth Barracuda, '70 Pontiac Firebird, '70 Chevy Camaro, '72 AMC Javelin. Tracks included in the game are Lime Rock Park, Road America, Meadowdale, Riverside, Bridgehampton, Donneybrooke, Mosport, and others.
The tracks are very realistic and include many details. On the Lime Rock track, for instance, there is a church that is off into the distance. A minor detail, but we were very interested in maintaining authenticity throughout the entire game. De complete interview met screenshots is hier.
Door Femme Taken,
15 maart 1999 22:07
• 0 reacties
ZDNet heeft een artikel gewijdt aan Communicator 5, Netscape's nieuwe browser met super snelle Gecko engine. The layout engine, named Gecko, is at the core of Navigator 5.0, and Netscape Director of Engineering Rick Gessner said it will be the fastest, smallest and most standards-compliant layout engine available -- features that Netscape (Nasdaq:NSCP) hopes will help it win its bloody browser war with rival Microsoft Corp. (Nasdaq:MSFT).
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