Bij 3DGPU is een informatief stukkie te vinden over texture compression, zoals S3TC van S3 en het wat nieuwere FXT1 dat 3dfx straks gaat gebruiken. Hieronder een gedeelte, lees hier meer.
As we all know, texture compression has only fairly recently been a "must have" feature in 3D accelerators. Although we've seen modern types of texture compression since the days of the Savage3D, and various other types of compression dating all the way back to the Voodoo 1 and even before, only recently has there been a "critical mass" of support for texture compression. Nearly every vendor supports it or has announced support for the future: S3, NVIDIA, ATI, 3dfx, and even Bitboys have either shipping or announced products which support texture compression.There are two types of modern texture compression, S3TC (also known as DXTC in the context of Direct3D), and 3dfx's new FXT1. S3TC has of course been around in various incarnations since the Savage3D, and is now supported by NVIDIA (and ATI, I think) as well in shipping cards. 3dfx on the other hand has announced FXT1, which in some ways is similar to S3TC, but with a few nice improvements that should make a decent difference. The downside, of course, is that no one currently has a shipping implementation of FXT1.