MadOnion heeft een artikel geschreven over het gebruik van hardware T&L in de 3DMark2000 benchmarks. Eind vorige bleek uit tests van HardOCP dat 3DMark2000 op een GeForce met hardware T&L lagere resultaten gaf dan met software T&L. Als we MadOnion mogen geloven is dit een normale situatie en komt het in ieder geval niet door een mogelijk brakke T&L implementatie van de door 3DMark2000 gebruikte MaxF/X engine:
3DMark is currently the only DirectX 7 benchmark in the market that is using real-life game technology. This technology will be used in the forthcoming game, "Max Payne" by Remedy Entertainment, 3D Realms and Gathering of Developers. Each of these partners has a solid and undisputable understanding of game construction. 3DMark is a benchmark that has been created to test the performance of tomorrow's cutting edge game titles - today. This results in a source of reliable information for the consumer who is investing in the latest 3D technology.Usually game developers write their own customized 3D transform and lighting pipelines. We have done exactly the same thing with 3DMark2000. This allows us to make better use of the power of the new CPUs and technologies like ISSE and 3DNow!
The custom 3D transform pipelines in 3DMark2000 (for technologies such as ISSE and 3DNow!) perform exactly the same operations as the Direct3D T&L pipelines. In some cases they even calculate the geometry and lighting with greater accuracy.
If you have invested in the latest graphic card, you want to see it pushed to its' limits so you can see how it performs under pressure. 3DMark2000 gives you this information and more - it also analyzes your CPU's T&L performance.