De jongens en meisje van Planet GeForce hebben een interview met Mike Hara, vice president van nVidia, op aarde neer gebeamd. Hier een trekje:
PG: On the subject of anti-aliasing support, it was mentioned during a recent chat with Bjorn's 3D World that NVIDIA will be adding support in it's spring release drivers. Will this be full-scene anti-aliasing (similar to that being p1mped by 3dfx lately) or a different technique? What type of speed hit are we likely to see when enabled AA in applications/games on the GeForce (and NV15)?MH: Our implementation of AA will be full-scene with various levels of sampling. This will let the user control frame rate and quality. AA is a pixel-bandwidth killer no matter the configuration. So you can either add more hardware and rack up the cost, or go down in resolution to maintain frame rate. There is no exact answer since some of it will also depend on the application (i.e. amount of multitexturing, etc.). I think the sweet spot for AA for next year will be 800 x 600 x 32 @ 60fps AA. That's going to look sweet!
Trouwens, over AA: ik heb gisteren een leuk CD'tje van 3dfx binnengekregen met een aantal AA screenshots. Die ga ik binnenkort in een artikeltje neerplanten.