Unreality.org heeft een interview gepost met Tim Sweeney, wat o.a. een aantal verhelderende antwoorden over Unreal 2 en Epics' next-gen 3D engine opleverde:
Bren86: I'm a little confused as to what the code difference between "Unreal 2" and "next engine" are. With Unreal 2 just now in design stage for Legend, will it be benefitting from "next engine" or will it be an enhancement of the UT engine? If the latter is true, will Epic and/or Digital Extremes be collaborating in some way with Legend on Unreal 2?
Tim S: Unreal 2 = Sequel to Unreal 1, being developed by Legend Entertainment, using an enhanced version of the Unreal Tournament engine. We will be supplying all-new skeletal animation code and improved mesh handling. Legend will be adding a bunch of features. We aren't ready to announce any of the other cool stuff that will be added for Unreal 2.
Next-Generation Engine = The engine that will be used for Epic's next large-scale project. The timeframe for this is "late 2001 or later". The theme and style are still being invented, so don't ask -- we'll be talking about it when we're ready. Don't assume it will necessarily be another game in the style of our past games. All we can say is that it will be 3D and it will be revolutionary.
Digital Extremes = The Canadian co-developers of Unreal 1 and Unreal Tournament along with Epic. We've been working closely with James Schmalz and the Digital Extremes team since 1993 (remember Solar Winds, Epic Pinball, and Extreme Pinball?) Now that Unreal Tournament is done and both companies are in great financial shape, we're each doing our own project. Since UT shipped, they've been adding lots of cool new features to the Unreal Tournament engine and are starting on their new project independently using the engine.