Ars Technica heeft een verslag gepost van de derde Comdex dag. Hier een stukje over de 3D graphics engine van ArtX, die ge´ntegreerd zal worden in de ALi Aladdin 7 chipset:
A while back, I reported on ArtX's plans to integrate high-end 3D graphics on a Super7 mobo. (For those of you who don't know, ArtX is providing the 3D mojo for Nintendo's upcoming Dolphin game console.) Anyway, I came across a booth where ArtX was showing off their technology by holding a 4-way Q3 demo deathmatch. Before I talk about the deathmatch, I need to say a word about ArtX's technology. The systems used were K6-based, with the ArtX gfx tech integrated on the north bridge. Now, I don't know if it was the large LCD monitors or the early drivers, but the Q3 demo looked absolutely awful. I'm not kidding when I say I haven't seen graphics that bad since the Atari days. I just couldn't believe my eyes. Q3 on my old Voodoo1 blows away what I saw at the ArtX booth. Not only was the image quality awful, but turning on cg_drawfps revealed that the players were getting FPS scores in the lower 20s. Ouch. I sincerely hope that it was the monitors' or drivers' fault that Q3 looked so bad, because if it wasn't then Nintendo fans are in for a serious disappointment. [break] Ook een interessante opmerking over de beeldkwaliteit van de G400 en GeForce: [/break] From my brief experience with both the Matrox G400 and the GeForce, I'd say that the G400 visual quality is much much better than the GeForce.
In het artikel vind je verder info over Microsoft's ClearType technologie, Guillemot stuurwielen en Creative's Nomad II MP3 player.