>>another fun factor in the original duke nukem 3d was the weapons designs... so many different types of weapons, not just ones that fire at your opponent... like laser tripmines and stuff like that..
We\'re definately keeping that mindset in DNF. You need variety in weapons. You need in your face blasting action, but also the ability to be sneaky and set traps (ala pipe bombs and laser trip mines -- both replicated verbatim in Half Life BTW ). If every single gun is designed for a straight up in your face fight you end up with very one dimensioanl DeathMath like \"get gun...kill guy\". That\'s great, but add to that the ability to be sneaky and stealthy and you have a whole new dimension of gameplay and fun.
>>#23 - When it\'s released, it\'s gonna be like C&C Tiberian Sun... look how much it SUCKED. and we waited so long in anticipation for such a piece of shit... why can\'t developers learn that they need to develop innovative AND fun games at the same time? AKA Quake 3 and HOPEFULLY Duke 4??
Agreed. That\'s why DNF is taking so long. We flat out refuse to make a TC for Unreal. Innovation and fun take a long time to create.
De rest lees je hier.