Gamasutra (game developer site) heeft een interview gepost met Graeme Devine van id Software. Voor het geval je niet weet wie Graeme is, heb je hier een stukje uit de intro:
For many, it was quite a surprise when Graeme Devine was hired as id's in-house game designer a few months ago. The designer of the popular but hardly hardcore-gamer-friendly 7th Guest was going to be muscling in on the design for Quake 3? Good golly, Miss Molly.
To be fair, Graeme Devine's experience in game design stretches back over 20 years, and 7th Guest is but one example of his work. Gamasutra jumped at the opportunity to conduct an interview with the elusive Devine, who discussed the past, present, and future of id software, as well as that of his own career.