Sharky Extreme heeft een interview gehad met Bitboys Oy, het Finse bedrijf achter de Glaze 3D accelerator. Hier heb je alvast 2 vragen, klik hier voor de rest.
SE: 3dfx has hyped up their T-Buffer technology to the roof, now you are also saying that you will support the same features. Is this just a counter move to show 3dfx s new technology to be less than what people expect or were these features planned from the start?
Mika Toumi: 3dfx has now specified that T-Buffer is just an ordinary Accumulation buffer with some modifications. We wanted to point out that we support accumulation buffer. Accumulation buffer has been part of the OpenGL spec for years.
SE: What is the target price once the Glaze 3D retails? When do you expect it to be available on the retail market?
Mika Toumi: We expect Glaze3D to be in retail market Q1/2000. And the final board price is hard to estimate exactly at this point, but I can tell you that it will compete with 3dfx & nVidia in pricing also.