Ik weet nog steeds niet hoe serieus ik dit moet nemen, maar ik post het toch maar: De first look van 3D Hardware.net van de Glaze3D chip. Deze chip zou iedere andere 3D versneller in zijn broek moeten laten schijten, en dat met slechts 150MHz core clock en 1,5 miljoen transistors (dat is zonder embedded geheugen neem ik aan):
Time passed, and as always with stuff that is promised but not delivered it all became a joke. Glaze 3D became the 'donut chip' and no one believed the deadline of Q499 that was initially set. Until today, the 2:nd of August. We had already had some small hints of what was coming by mail this summer, but no one actually wanted to believe it. Today we were presented to a set of features that not only makes the T-Buffer look a little paler, but might even make nVIDIA executives sleep badly. A 1.5 million transistor chip that is set to become available for the bulic in Q1 2000 is, according to the Bitboys, able to produce 1.2 Gigapixels per second , quad texturing and all the graphics features you could ever dream of. This is something nVIDIA and 3dfx haven't dared to say about their 20 million transistor monsters coming up around the same time... [break]Een van de nieuwe features is hun Embedded Memory architectuur, wat gigantische bandbreedtes mogelijk maakt:[/break] Embedded DRAMProbably the biggest innovation of the Glaze3D, and something we've been seeing coming for a while now, is that it's frame buffer isn't extrenal. This means that it's located on the same silicon as the core logic itself which allows for some pretty cool bandwidths. Even though the core operational frequency isn't all that grat, 150Mhz, the bandwith plays a big role, and with one of 12GB/s you begin to understand how the Glaze3D is so fast.