Explosive3D.com heeft een vette 3D Dictionary (hoe zeggen we dat in vriendelijk Nederlands: 'woordenboek'?) waarin een verklaring wordt gegeven van meer dan 125 termen die met 3D videokaarten en geluidskaarten van doen hebben. Neem bijv. voor de grap "Z-Buffer':
Z-Buffer - this is basically the chunck of memory on a 3d card in which the Z value of a three dimensional point is stored. If you recall back to the days of Geometry (what is with me and saying that?), than you'll know the variables that made up a 3D point are X, Y, and Z. The importance of the Z-buffer is rather simple. It keeps track of not only where everything is in a 3d environment, but also gives a 3d card the luxury of not having to render textures that are not visible anyway (such as ones hidden behind walls). This, although seeming it wouldn't save a lot of time, really does in the end. Oh and the Z-Buffer also allows for greater color depth, but I personally don't understand logically how that is a capability of it. If you do, email me!