Van SiN hebben we al tienduizend reviews gehad. Tresh's FiringSquad doet gezellig mee en heeft er nu ook eentje hiero.
Spanning the cover of several big name magazines, Sin is definitely one of the most anticipated games of the '98 Christmas season. Developed by Ritual Entertainment, the same talented crew who created the highly successful Quake mission pack "Scourge of Armagon," there was no doubt in my mind that Sin's levels were going to be nothing short of spectacular. But what about the game itself? Did it have enough spice to break out of the run-of-the-mill shooter trap? How does it stack up to its competition, namely Klingon Honor Guard, Shogo: MAD, Delta Force, and Half-Life? I guess that's what we're here to find out