AnandTech heeft de mogelijkheid gehad om een interview af te nemen van Dave Orton, de directeur van ATi. De vragen komen van het forum af en gaan onder andere over de drivers; Orton zegt dat er in de komende maanden regelmatiger beta-drivers zullen worden uitgebracht. Verder wordt er gesproken over de concurrentie, toekomstige producten en de hogere doelstellingen van het bedrijf. Helaas zijn sommige antwoorden behoorlijk ontwijkend, zodra men naar de Radeon SE vraagt wordt bijvoorbeeld gezegd dat ATi altijd werkt aan de beste prestaties voor de beste prijs. Sommige antwoorden zijn echter langer, bijvoorbeeld deze op de vraag of het bedrijf wel opgewassen is tegen de gecombineerde kennis van nVidia en 3dfx:
ATI has a variety of exciting new technologies in the mill that will be appearing in upcoming products, including advancements in FSAA technology and many other areas, but unfortunately I can't say more just yet. As for Hidden Surface Removal (HSR), many people don't seem to realize that the HYPER Z™ feature incorporated in the entire family of RADEON products already accomplishes this in hardware. HSR is a general term describing an algorithm that determines which surfaces in a 3D scene will not be visible in the final image and discards them before they are rendered. This is exactly what the Hierarchical Z component of HYPER Z™ does.
[...] One of the difficulties that developers face is that the design cycle for cutting edge games is in the 18-24 month range, while graphics companies are releasing new versions of their products every 6-12 months. ATI is investing more to develop features for the greatest gaming visuals while requiring minimum effort for game developers to implement, as well as maintaining easy backwards compatibility with older hardware. The response we've received from developers has been great so far, and you'll start seeing the results in games later this year.