Lithtimes heeft een preview gepost van Earth 2150.
Hier wat info over de graphics:
First off, Earth 2150 supports 3d acceleration. Gameplay takes place in a stunningly rendered 3d terrain, complete with looming mountains, rolling hills and gaping canyons. Imaging of the terrain and objects is done through "Gouraud" shading, and from the pre-alpha screen shots, it looks real enough to leave the hardened gamer with his (or her) jaw on the floor. There are trees which actually stick up out of the snow, with individual branches, providing cover for advancing units.
The buildings and units themselves look like something from a Star Wars movie set. The attention to detail is Myst-like, and this is only from the pre-alpha shots. Dynamic lighting makes night missions eerie and suspenseful. Both the buildings and the units under your command have spotlights which illuminate the area and cast shadows across the terrain, bringing home the sense of atmosphere which the game bathes in. (These lights can be extinguished to sacrifice visibility for stealth) Product Manager Achim "Mirek" Heidelauf says there will be anywhere from 5000 to 12000 triangles in a single scene as well as limitless number of colored lighting sources.