Speedy 3D heeft een heel interessant artikel hun site op getrapt waarin FSAA in de grond wordt gestampt. Door een duidelijke uitleg met redelijke argumenten wordt duidelijk gemaakt dat volgens deze schrijver FSAA gewoon complete onzin is. Eén van de argumenten is het verlies van details bij gebruik van FSAA, wat onder anderen met dit voorbeeld wordt duidelijk gemaakt:
The difference should now be substantially more noticeable and when you're actually playing a game your eyes will find it harder to focus because of the extra blur. Such is a sign that FSAA is having a bad effect on graphics quality, normally your eyes should adjust instantly and this is only with FSAA on next to nothing.
The second issue with FSAA is one we can all agree on, speed. Supposedly 3dfx's Voodoo5500 could have coped with FSAA and have no real loss in speed. That was until the first review boards arrived and people saw how completely wrong 3dfx could be. Everything, be it a Voodoo6000 or a GeForce2 GTS with 64mb gets a serious slowdown with FSAA on, even when low.
The last of our three problems with FSAA is a simple one; does it really make games any better? The answer is no, but perhaps not for the reason(s) you are all thinking. FSAA only actually improves the image quality when you are totally still, it does it when you move but because of current monitor technology and our own eyes, the difference can't be seen.
This is because the human eye also blurs images ever so slightly when moving to create its own (vastly more effective) FSAA effect. When you turn around in a game then spotting the advantages of FSAA is very difficult, if you are running forwards and turning slightly then it should still just be noticeable.