Evil3D.net heeft een preview online gezet van de VisionTek GeForce II uitgerust met 64 MB DDR geheugen. Deze 32 MB extra aan geheugen lijken in de benchmarks daar niet echt nuttig te zijn, maar als je dit artikel van Beyond3D leest kan je zien dat een groot probleem bij FSAA op de GeForce2 het gebrek aan geheugen is (bij 640x480 en max. quality FSAA heb je eigenlijk al te weinig), iets wat deze extra 32 MB in iedergeval tot een zekere hoogte oplost :
Occasionally, while using higher resolutions, a game like Quake 3 will appear to stutter when entering a new Potentially Visible Set [PVS] of a map. This type of stuttering can usually be attributed to texture swapping in the frame buffer. Adding an extra 32 MB will alleviate the problem in many instances, making game play smoother while using higher quality settings and resolutions.
To illustrate this point, let's take a look at the amount of video memory used by 3DMark. When setting the tests up for 1024x768, 6.1MB of memory is utilized for 16-bit textures and 11.5MB for 32-bit. The majority of today's cards can easily handle those loads. However, when testing at 1600x1200 15MB are required for 16-bit and a whopping 28.2MB for 32-bit. If you are working with only 32MB of card memory you can pretty much forget 1600x1200 as it would require the memory to be almost completely unloaded before the next PVS can be fully loaded and then displayed.