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Software-update: World of Warcraft 3.0.8

World of Warcraft heeft een update naar versie 3.0.8 gekregen. Blizzard heeft een waslijst aan verbeteringen doorgevoerd, waaronder een flink aantal bugfixes. Verder zijn diverse klassen en achievements aangepast. De 3.0.8-update is vanaf deze pagina via diverse mirrorservers naar binnen te halen en neemt als download 52,64 megabyte in beslag. Het volledige changelog is hieronder gepost:


  • Players may now create death knights on any realm once they reach level 55.
  • Bonus Armor: The mechanics for items with bonus armor on them has changed (any cloth, leather, mail, or plate items with extra armor, or any other items with any armor). Bonus armor beyond the base armor of an item will no longer be multiplied by any talents or by the bonuses of Bear Form, Dire Bear Form, or Frost Presence.
  • Racial restrictions on mounts have now been lifted. Night Elves on mechanostriders? Tauren on raptors? You’re not seeing things.
  • Racial Resistances: These can now be mitigated against by gaining additional chance to hit.
  • Tapping: All player spells which cause a creature to become aggressive to you will now also immediately cause the creature to be tapped.
  • All Silence spells now have diminishing returns. This includes: Arcane Torrent, Garrote silence effect, Improved Counterspell effect, Improved Kick effect, Silence, Gag Order, Silencing Shot, Spell Lock, and Strangulate.
  • Dispel Resist talents have changed to protect only beneficial spells and damage over time effects.
  • Shield Wall, Barkskin, Guardian Spirit, and Divine Protection are now off the Global Cooldown.
  • A new mailbox is now available at the Crows Tavern in the Dalaran Sewers.
  • We have added over 60 new graveyards to Kalimdor and the Eastern Kingdoms.
  • The run speed in spirit form has been increased by 50%. Night Elves in Wisp form will now move at a bonus 75% speed.
  • Reputation rewarded for killing mobs will no longer automatically deprecate. This means trivial mobs will continue to give out their full amounts of reputation on kill for the majority of cases in the game (level 70 creatures in Stratholme, for example, will continue to award the full amount of rep to level 80 players seeking to boost their Argent Dawn faction).
  • World of Warcraft now supports 3-D imaging. Visit for more information.


  • The Loremaster of Kalimdor Achievement has had its quest amount reduced.
  • The Perma-Peddle Achievement is no longer a part of the “Fool for Love” meta-achievement.
  • The Winds of the North has had its requirements changed. This achievement is now earned by getting Exalted with the Alliance Vanguard or Horde Expedition.


  • Vehicles can now be affected by most player spells, except CC, snares and roots.
  • Arenas
    • Arena rating requirements for all Deadly Gladiator’s Arena items have been reduced by 100.
    • All rage and runic power are set to 0 when an Arena begins and the preparation period is over.
    • Ring of Valor: The small pillars will now rise immediately once the arena begins.
  • Battlegrounds
    • Lake Wintergrasp
      • Wintergrasp Commendations can now also be purchased for the low low price of 9 Wintergrasp Marks of Honor. Players can visit their respective Wintergrasp vendors and put those Marks of Honor to use!
      • Wintergrasp PvP vehicles have had their health increased.
      • Wintergrasp Tower cannons have had their health increased.
      • The Wintergrasp Fortress Exterior walls have had their health increased.
      • The Fortress Keep door now has had its health decreased.
      • The Orb is now instantly clickable.
      • Elementals should now always despawn when the battle begins.
      • Wintergrasp now extends further south so that more revenants can be reached.
      • There are now three ranks in Wintergrasp: Recruit, Corporal, and First Lieutenant.
      • Players will be eligible for participation rewards after two honorable kills.
      • Players will receive increased honor with increased rank.
      • Players will receive additional Marks of Honor at Corporal or higher rank.
      • Players will receive corporal rank at 5 honorable kills instead of two.
    • Strand of the Ancients
      • Antipersonnel Turrets will now gain vehicle immunities, use falloff damage, and damage increased to 4000 + 200 per level to compensate for falloff.
      • The Strand of the Ancients Demolisher has had its health increased.
      • The Strand of the Ancients tower cannon has had its health increased.
      • Seaforium charges have been moved closer to the graveyards on the 2nd tier.

Death Knights

  • All multi-rune abilities generate 15 runic power.
  • Anti-Magic Shell: The cooldown has been lowered to 45 sec from 60 sec.
  • Anti-Magic Zone: This ability’s duration has been cut to 10 seconds.
  • Blood Aura now grants 2/4% instead of 1/2% healing.
  • Blood Presence now grants 2/4% instead of 1/2% healing.
  • Bloody Strikes will receive extra bonus damage from Pestilence.
  • Bone Shield: The mitigation has been reduced from 40% to 20%.
  • Corpse Explosion: Damage increased substantially, added 5 sec. cooldown, and changed cost to 40 runic power.
  • Dark Command: Range increased to 30 yards.
  • Death Pact now grants 40% instead of 20% healing.
  • Frost Presence: The bonus armor has been increased from 60 to 80% and magic damage reduction increased from 5 to 15%.
  • Heart Strike no longer has a haste debuff but will now be able to strike two targets.
  • Horn of Winter now has no cost and grants 10 runic power in addition to its stat buff, but has a 20 second cooldown.
  • Howling Blast: Cooldown removed.
  • Icebound Fortitude now reduces damage by 20% instead of 50%. The amount of damage reduced increases with bonus Defense (to about 35% for 540 Defense, but can go higher).
  • Killing Machine: Instead of a chance to be triggered on critical strike, this talent now has a chance to be triggered on each swing based on the swing time of the weapon (slow weapons more likely, fast weapons less likely).
  • Mark of Blood: The total amount of healing this can grant is now capped based on a percentage of standard creature health at the target’s level.
  • Night of the Dead now grants 40/70% passive area spell avoidance to your pet in addition to its current effects.
  • Outbreak will no longer receive bonus damage from pestilence. The bonus from Plague Strike and Blood Boil has been increased slightly.
  • Pestilence no longer has a 10 seconds cooldown.
  • Raise Dead has now been split into two spells:
    • Raise Dead now raises a ghoul or pet ghoul (if talented). Requires corpse dust if no humanoid corpse is nearby.
    • Raise Ally now raises a fallen party member as a ghoul and has no reagent. Available at level 72. This should now last for 4 minutes.
  • Rune of the Stoneskin Gargoyle (two-handed only) now grants 25 Defense and 2% Stamina.
  • Rune Strike: Damage decreased from 200% to 150% but threat increased to 150% from 100%.
  • Shadow of Death: The duration has been changed from 45 seconds to 25 secondsseconds and now has a 15 minute cooldown.
  • Summon Gargoyle: Damage dealt by the Gargoyle reduced by approximately 20% and maximum duration cut to 30 seconds.
  • Unholy Blight had had its cost reduced from 60 to 40 runic power.
  • Wandering Plague will now properly reset after being castand now considers the resilience of the target in determining its chance to be triggered.
  • Vampiric Blood (DK) changed from 20% health / 50% healing to 15 % health / 35% healing.
  • Will of the Necropolis will now reduce the damage of any attack that takes the DK below 35% health by 5 /10/15% instead of boosting armor when wounded. It no longer affects the cooldown of Anti-Magic Shell and retains the current damage reduction bonus.


  • Aquatic Form is now available from druid trainers at level 16.
  • Celestial Focus (Balance) no longer includes Starfall.
  • Feral Attack Power: All weapons now have the potential to grant feral attack power based on their dps (as compared to the best superior-quality weapons available at level 60). Players will see their existing feral weapons grant roughly the same attack power as they did before (+/- 2 or so), but many new weapons will be options for the feral druid. Some feral weapons have had strength converted to attack power to be more appealing to other classes able to equip them. All druids will see the amount of feral attack power granted by an item in the item tooltip, if it grants any, but other players will not see that information.
  • Remove Curse and Abolish Poison can now be used in Moonkin form.
  • Genesis: Now works with Tranquility and Hurricane.
  • Growl: Range increased to 30 yards.
  • King of the Jungle - The Bear effect is now physical, and thus cannot be dispelled.
  • Moonglow: This talent now also benefits Nourish.
  • Nature's Grace - Now also effects Revive.
  • Nourish: Wild Growth applied to a target now increases the healing done by this spell by 20% like other heal over time effects.
  • Polearms: Now trainable by Druids.
  • Primal Tenacity: Now reduces the cost of Bear Form, Cat Form, and Dire Bear Form by 17/33/50% in addition to its previous effects.
  • Protector of the Pack: No longer changes value based on party size.
  • Savage Roar: The buff now persists outside of Cat Form but only provides its benefits while in Cat Form.
  • Starfall: Instead of canceling shapeshifting, now cancels on shapeshifting into an animal form.
  • Survival of the Fittest: This talent now grants 22/44/66% bonus armor in Bear Form and Dire Bear Form in addition to all of its previous effects.
  • Swipe: Swipe (Cat) has now been added at level 71, dealing 260% weapon damage, costs 50 energy with no cooldown. All talents affecting the Bear Form version affect the Cat Form one as well.
  • Wild Growth now has a 6 second cooldown.


  • Hunter Aspects are now off the Global Cooldown again. They still have a shared 1 second cooldown.
  • All Hunter pet abilities with a cooldown of 30 seconds or more are no longer on the global cooldown.
  • Arcane Shot: Mana cost lowered to match the cost of Steady Shot.
  • Aspect of the Wild - This aspect is now raid-wide.
  • Call of the Wild: The benefit from this pet talent now applies to only the Hunter and their own pet.
  • Deterrence: Design changed to grant 100% parry and 100% chance to "deflect" spells coming from the front, but prevents the Hunter from attacking. Lasts 5 seconds and has a 90 second cooldown.
  • Explosive Shot: Damage increased substantially, and additional scaling added to compensate Survival Hunters for the decrease in power of Steady Shot. No longer deals damage to secondary targets.
  • Ferocious Inspiration: This talent now also increase the damage the Hunter does with Arcane Shot by 3/6/9%.
  • Improved Tracking(Survival): This talent has been slightly re-designed. Now reads: While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids and Undead, all ranged damage done to those types is increased by 1/2/3/4/5%.
  • Kill Shot – Cooldown reduced to 15 seconds, down from 35 sec.
  • Kindred Spirits: This talent now grants only 3/6/9/12/15% pet damage.
  • Lock and Load: Now has a 30 second cooldown.
  • Readiness: No longer resets the cooldown on Bestial Wrath.
  • Steady Shot: Now gains 10% of attack power as damage instead of 20%.
  • Serpent’s Swiftness: This talent now grants only 2/4/6/8/10% bonus attack speed to pet. The hunter attack speed bonus is unchanged.
  • Tranquilizing Shot (Hunter): Cooldown increased to 8 sec, up from 6. Mana cost reduced to 8%, down from 12%.
  • Unleashed Fury: This talent now grants only 3/6/9/12/15% pet damage.
  • Viper Sting: Now drains a percentage of maximum mana.
  • Volley: The damage has been reduced on all ranks by approximately 30% (including attack power scaling).
  • Pets
    • All Hunter pet abilities with a cooldown of 30 seconds or more are no longer on the global cooldown.
    • The coefficient of Rake (Cat) and Scorpid Poison (Scorpid) has been lowered.
    • Rake: This hunter pet ability has had its damage adjusted to prevent unreasonable scaling with attack power.
    • Scorpid Poison: No longer stacks. The damage has been adjusted to prevent unreasonable scaling with attack power.
    • Spirit Strike (hunter pet ability) now has an initial attack (which can crit) and then a single dot. Damage overall is higher.


  • Arcane Blast: This ability has been significantly changed. Arcane Blast now increases the damage of the next Arcane spell by 15%. However, using Arcane Blast itself does not consume the charge itself. Each time you cast Arcane Blast, the damage of Arcane spells is increased by 15% and the mana cost of Arcane Blast is increased by 200%. This effect stacks up to 3 times and lasts 10 seconds or until any Arcane damage spell except Arcane Blast is cast.
  • Arcane Flows: Now also reduces the cooldown of Evocation by 1m/2m.
  • Elemental Precision: Renamed to Precision and now works on all spells.
  • Evocation: Cooldown reduced to 4 min.
  • Improved Blizzard: The snaring effect has been reduced to 25/40/50%.
  • Incanter’s Absorption: The amount of spell damage a Mage can gain from this ability is now capped at 5% of the mage’s health.
  • Mirror Image: The Mirror Image Polymorph ability now has a range of 8 yards. In addition, Mirror Images will no longer have excessive threat values assigned to them when they are created.
  • Slow Fall is now castable on others.
  • Torment the Weak: Now works with Arcane Blast and does bonus damage against targets afflicted with any type of slow (such as the combat slow from Thunder Clap).


  • Avenging Wrath: Divine Shield, Divine Protection, and Avenging Wrath cannot be used within 30 seconds of each other anymore. Forbearance removed from Avenging Wrath.
  • Divine Protection: The penalty has been removed.
  • Divine Shield: The penalty has been changed so that all damage done is reduced by 50% in place of an attack speed penalty.
  • Hand of Reckoning(NEW): Available on trainers at level 16. It’s a 30 yard range taunt that causes Holy damage.
  • Judgements of the Pure: This Holy talent now increases the damage done by Seals and Judgements.
  • Judgement of Wisdom: Now returns a percentage of base mana instead of a percentage of max mana.
  • Sacred Duty: Interaction with Divine Shield and Divine Protection removed, but stamina bonus increased.


  • Abolish Disease and Cure Disease can now be cast while in Shadowform.
  • Holy: Circle of Healing now has a 6 second cooldown.
  • Levitate is now castable on others.
  • Mana Burn: Now burns a percentage of maximum mana.
  • Shadow
    • Shadowform: You can now shift into Shadowform while mounted or sitting.
    • Vampiric Embrace- Mana cost of this spell has been removed.


  • Cheap Shot: This ability no longer has diminishing returns against anything other than itself.
  • Fan of Knives: The cooldown has been removed. In addition, now deals 150% of weapon damage when used while daggers are equipped.
  • Feint: Rank 8 now reduces the damage taken from area of effect attacks by 50% for 6 seconds in addition to its existing effects.
  • Kidney Shot: This ability now has diminishing returns against all other stuns.


  • All shaman talent points have been refunded. Please visit your trainer to learn spells and abilities.
  • Fire Nova Totem: Now no longer generates threat.
  • Healing Way: Now only one application is required to reach full benefit. No longer stacks.
  • Improved Water Shield: Lesser Healing Wave now has a reduced chance to trigger this talent.
  • Magma Totem: The damage and scaling has been increased and no longer generates threat.
  • Mental Quickness and Static Shock have switched positions in the talent tree.
  • Mental Quickness: Reduces the mana cost of instant cast Shaman spells by 2/4/6% and increases spell power by an amount equal to 10/20/30% of your attack power.
  • Searing Totem (Rank 4) now does the proper damage for its rank.
  • Tremor Totem's duration has been increased from 2 minutes to 5 minutes.
  • Elemental
    • Elemental Oath: In addition to existing effects, now increases spell damage done by the Shaman by 5/10% while Elemental Focus Clearcasting is active.
    • Elemental Mastery: Redesigned. Now increases the Shaman’s critical strike chance by 20% for 30 seconds. Cooldown remains at 3 minutes.
    • Elemental Shields: This talent has been removed. It has now been merged with Elemental Warding.
    • Elemental Warding: Now reduces all damage taken by 2/4/6%. Changed from only reducing Nature, Fire and Frost by 4/7/10%.
    • New Talent: Shamanism-Your Lightning Bolt spell gains an additional 2/4/6/8/10% and your Lava Burst gains an additional 4/8/12/16/20% of your bonus damage effects.
    • Storm, Earth and Fire: This talent has been moved up in the tree, and it’s talent points have been reduced to 3 down from 5. Wind Shock is also included in the range increase (with Earth Shock). The damage bonus to Flame Shock has been increased, up from 10/20/30/40/50 to 20/40/60.
    • Unrelenting Storm: point cost reduced to 3, down from 5. Now does 4/8/12%


  • Curse of Agony will now scale better when used with the Glyph of Curse of Agony. Ticks beyond the original duration will do 33% more damage than the ticks that preceded them. i.e. 74 -> 145 -> 217 -> 290.
  • Demon Armor and Demon Skin: Armor increased by approximately 120%.
  • Demonic Circle: The teleport now clears all snare effects.
  • Drain Mana: Now drains a percentage of maximum mana.
  • Emberstorm: Now works with Conflagrate.
  • Ritual of Summoning: Will now create a summoning portal object which can be re-used for multiple summons for 5 minutes.


  • Bloodthirst: Charges have been decreased to 3, but the effect has been raised to 1% per charge.
  • Fury: Bloodsurge: Now has a chance to trigger from any hit with Heroic Strike, Bloodthirst, or Whirlwind.
  • Fury:Titan's Grip: The hit chance penalty has been removed.
  • Sudden Death: The amount of rage spent on an Execute while Sudden Death is active is now capped at 30 rage. Improved Execute and the Glyph of Execute will still increase the damage done by increasing the amount of rage able to be converted into damage.
  • Taunt: Range increased to 30 yards.


  • Alchemy
    • All flasks no longer require an alchemy lab to create.
    • The Cooldown on Transmute: Titanium has been reduced to 1 day, and the materials required have been simplified.
    • Reduced the cooldown on Northrend Alchemy Research from 7 days to 3 days.
    • The chance to discover a Northrend transmutation has been increased.
    • Changed the Crazy Alchemist Potion so it always gives health and mana. It also grants the benefit of another random potion effect.
    • Potion of Nightmares functionality changed. You can now move to interrupt the effect, and damage taken is no longer increased while you are under the effects of this potion.
    • Added a new recipe for Ethereal Oil to grand master alchemy trainers.
    • You can now discover a recipe for the Elixir of Water Walking with Northrend Alchemy Research.
  • Blacksmithing
    • Reduced the spell power on the Titansteel Guardian to bring it in line with its item level.
    • Increased the material requirements to make high level frost resistance gear created with blacksmithing.
    • Increased the materials required to make several recipes that require cobalt.
    • Added a new recipe for shield reinforcements that increases the block value of shields.
  • Cooking
    • A recipe has been added for Kungaloosh. You can learn this recipe from an NPC in the Dalaran sewers once you have completed the quest 'The Taste Test' in Sholazar Basin.
    • A recipe for the incredible Fish Feast can now be purchased for Dalaran Cooking Awards.
    • Succulent Orca Stew and Shoveltusk Soup have been removed from the requirements for any cooking achievements as they will not be added to the game.
    • A new recipe for Worg Tartare is now available for purchase with Dalaran Cooking Awards. This delicacy imbues hit rating and Stamina upon those brave enough to eat it.
  • Enchanting
    • Many high level enchantment recipes have had the amount of Infinite Dust and Greater Cosmic Essence requirements significantly reduced, but with Dream Shards being added to them.
    • Increased the Fire damage inflicted by the Icebreaker weapon enchantment.
    • Reduced the armor penalty granted by the Berserking weapon enchantment.
    • Increased the amount of healing from the Lifeward enchantment.
    • Increased the amount of damage caused by the Icebreaker enchantment.
    • Added a new recipe to enchant bracers with Stamina. You can buy this recipe from Vanessa Sellers in Dalaran.
  • Engineering
    • Engineers may now be able to properly engineer Centrifuge Constructs.
    • Reduced the cooldown and increased the duration of the effect for Hyperspeed Accelerators.
    • Added a new recipe for epic plate spell power goggles.
    • Weakness Spectralizers are now usable by druids.
    • The Saronite Bomb recipe now creates a lot more bombs for the same material cost. While this breakthrough was discovered by goblins, all engineers can take advantage of it.
    • Gnomish Lightning Generator has had its cast time and cooldown reduced.
    • The engineering Scrapbot can now repair.
  • Inscription
    • Jessica Sellers, a new vendor in the Dalaran inscription shop, will sell most inscription inks for the cost of one Ink of the Sea. She also sells Snowfall Ink for multiple Inks of the Sea.
    • A new recipe for Glyph of Arcane Blast has been added to Master and Grand Master Inscription trainers.
  • Jewelcrafting
    • Added a new recipe to convert a frozen orb and some green quality gems into several superior quality gems.
    • Reduced the spell power granted by the use effect of the Figurine – Twilight Serpent, but reduced the cooldown significantly.
  • Leatherworking
    • Iceborne Belt pattern skill up range has been increased to the correct range.
    • The epic leg armor patches now require a Frozen Orb in addition to their other materials.
  • Mining
    • Mining veins and deposits no longer require multiple hits to receive all the ore. Players will receive around the same amount of ore, stone, and gems they would have received from multiple hits.
    • Weakened Giants and Iron Rune Sentinels can now be correctly mined.
  • Skinning
    • Increased the critical strike rating granted by ranks 5 and 6 of Master of Anatomy.
    • Carrion Fleshstrippers are now skinnable.
  • Tailoring
    • Reduced the cloth required to make a Bolt of Imbued Frostweave.
    • Simplified the materials required for Shining Spellthread and Azure Spellthread.
    • Reduced the eternals required to make Brilliant Spellthread and Sapphire Spellthread, but increased the number of Iceweb Spider Silk.
    • Greatly reduced the materials required to make the self-only tailoring leg enchants (Master's Spellthread and Sanctified Spellthread), but these recipes no longer grant any skill gains.
    • Reduced the training cost for the normal Flying Carpet.
    • Ebonweave now requires the tailor to be in the Maw of Neltharion in Dragonblight to creating it.
    • Spellweave now requires the tailor to be at the Azure Dragonshrine in Dragonblight when creating it.


  • The quest, "Scare the Guano Out of Them!" now only requires 10 Darkclaw Guano, down from 15. Also, only the character that scared the bat, or their party, may now loot the guano.
  • Shoveltusk Meat obtained during the quest; "Shoveltusk Soup Again?" is now correctly flagged as a quest item with no sell price.
  • During the quest, "Scalps!" you can no longer use Ahunae's Knife to scalp kills that you aren't tapped to.
  • The path followed by the Har'koa's Kitten during the quest, "I Sense a Disturbance" has been improved.
  • Westguard Sergeants, Winterhoof Braves, and Ethereal Frostworgs should no longer attempt to attack their opposite faction counterparts unless the character controlling them is first attacked.
  • Westguard Sergeant and Winterhoof Brave demoralizing shouts will now only affect the Winterskorn Vrykul and worgs at Skorn.
  • Various fixes to the Queen Angerboda event during the quest, "The Slumbering King".
  • The daily quest, "Shoot 'Em Up" now only requires 15 Jotunheim Proto-Drakes to be shot down, down from 20. As well, the harpoon now only costs 5 energy to shoot, down from 10.

Dungeons and Raids

  • The Obsidian Sanctum
    • Players will now be affected by Twilight Residue when they leave the Twilight Realm. Twilight Residue grants immunity to Fire and Shadow damage for a few seconds.

User Interface

  • Chat frames can now be made “Noninteractive”. When in this state, they will ignore all clicks.
  • Various filters can now be applied to Achievements.
  • A special UI for chatting with GMs has been added.
  • For additional notes on Lua and XML changes please visit the UI & Macros forum.


  • Emblems of Heroism can now be purchased at a 1 to 1 rate using Emblems of Valor.
  • The Darkmoon Faire exotic vendors have been updated with new items.
  • Amberglow Signet now correctly grants Hit Rating.
  • Deadly Gladiator’s Refuge has had its 4 piece set bonus changed. It now reduces the cooldown of Swiftmend by 2 seconds.
  • Deadly Gladiator's Staff has had the Agility and Critical strike rating restored to ratios consistent with other instances of the Gladiator's Staff.
  • Dreamwalker Battlegear: The Rip bonus is now 4 seconds instead of 3.
  • Druid Feral Tier 7 Set: The 4 piece bonus now also decreases the cooldown on Tiger’s Fury by 3 seconds.
  • Druid Restoration Tier 7 Set: The Rejuvenation bonus has been changed to affect Lifebloom instead.
  • Gifts and Pledges of Adoration for the capital cities are now soulbound.
  • The Flag of Ownership now has only a 60s cooldown to match the 60s duration of the flag.
  • The following crafted weapons have had their stats adjusted to properly reflect their intended power:
    • Corroded Saronite Edge, Corroded Saronite Woundbringer, Cudgel of Saronite Justice, Furious Saronite Beatstick, Saronite Spellblade, Saronite Shiv, Savage Cobalt Slicer, Notched Cobalt War Axe, Sturdy Cobalt Quickblade, Cobalt Tenderizer
  • Living Lashers can now properly be skinned with Herbalism.
  • Players can now open clams while riding a vehicle, sitting, mounted, stealthed, and invisible.
  • Reduced the stats on the Savage Cobalt Slicer to match the weapon's level.
  • Some low-level rogue pvp gloves were accidentally omitted from the patch 3.0.3 update. This has been rectified.
  • Some neglected creatures in Icecrown have found the contents of their pockets.
  • Totem of Hex now correctly grants 165 spell power to Chain Lightning and Lightning Bolt, up from 85.
  • The white Polar Bear mount is now the proper (larger) size.
  • Glyphs
    • Glyph of Conflagrate now makes it so your Conflagrate spell no longer consumes the Immolate or Shadowflame spell from the target.
    • Glyph of Death and Decay has been changed to grant 20% additional damage instead of its current effect.
    • Glyph of Hammer of Justice: Now increases range by 5 yards instead of increasing stun duration.
    • Glyph of Invisibility duration has been increased.
    • Glyph of Deterrence: Now -10 seconds instead of -20.
    • Glyph of Holy Light now affects friendly targets in a larger radius.
    • Glyph of Horn of Winter now increases the duration by 60 sec.
    • Glyph of Spirit of Redemption: Now increases the duration of the effect by a fixed amount of 6 seconds.
    • Glyph of turn evil now also increases the cooldown of your turn evil spell by 8 sec.

World Environment

  • Incapacitating Shout now has an 8 second duration.
  • Conquered Soul of the Blightcallers are no longer AE immune.
  • Corrected a raid emote in Violet Hold to display the proper creature name.
  • Corrected a redundant aura tooltip for Locust Swarm in Naxxramas.
  • Several creatures in the Construct Quarter of Naxxramas did not have Heroic values for hit points and damage.
  • Storm Peaks, Grom'arsh Crash Site - Peon Gakra is now an innkeeper and the zeppelin hull, an inn.

Bug Fixes

  • Fixed a bug with a Wild Mustard plant that was under the ground in Dalaran.
  • Racials
    • Berserking: Can now be used properly while under the affects of Hand of Protection.
    • Heroic Presence: Now works properly in Ghost Wolf Form.
    • Shadowmeld: This ability will now properly restore threat when it is cancelled. In addition, it will correctly remove a player from combat if it is active when that player is the last person left alive that the creature hates. This ability is now also unusable while affected by Faerie Fire.
    • Will of the Forsaken: Using this ability while disoriented would trigger it’s cooldown to no affect; it is no longer useable while disoriented.
  • Classes
    • Death Knights
      • Blood Aura Will now always do the correct amount of healing, based on the actual damage taken of the target.
      • Blood Caked Blade: Now does the proper damage amount when triggered by an off-hand weapon.
      • Bloody Strikes: The tooltip for this talent now has correct values.
      • Butchery: Will now always grant 20 runic power, regardless of the creature type killed.
      • Chains of Ice: This ability is no longer able to land on death knights who have Anti-Magic Shell active.
      • Crypt Fever: It is no longer possible to have a duration longer than the disease which caused it. Will also no longer incorrectly increase Death and Decay damage.
      • Corpse Explosion: Fixed a bug where how much Runic Power the Death Knight had was affecting the damage done, and also increased the damage substantially.
      • Dancing Rune Blade: The weapon no longer echoes the Raise Dead and Army of the Dead spells. In addition it will now more closely match the master’s damage and will cast Rune Strike when its master does.
      • Death Chill: The effect from this talent will no longer be consumed if Killing Machine is active.
      • Death Pact: This will no longer cause guards to attack the Death Knight.
      • Desecration: will no longer break stealth.
      • Ebon Plague: It is no longer possible to have a duration longer than the disease which caused it. It will no longer stack with Crypt Fever used by another character.
      • Frost Fever: This talent now works properly when spell reflected.
      • Gnaw: This ghoul ability is now able to be set on autocast.
      • Icy Clutch: This will now be applied properly in all cases to targets that gain Frost Fever via the Pestilence ability.
      • Mark of Blood now works correctly with periodic damage.
      • Pestilence: The diseases will now spread correctly even when the damage from Pestilence kills the primary target.
      • Raise Dead no longer puts you in combat when you cast this spell.
      • Shadow of Death: This ability will no longer cause tracking abilities to become inactive when the death knight becomes a ghoul.
      • Tundra Stalker (Rank 1) will now work properly on Death and Decay.
      • Unholy Blight: Will no longer cause spell pushback.
    • Druids
      • Bear Form: This ability will now grant the correct attack power per level for levels 71-80.
      • Entangling Roots: When determining if a new Entangling Roots should overwrite an old one, and will now calculate the correct damage modifiers for the creature type of the target.
      • Maim: Tooltip adjusted to match the duration the ability has always had.
      • Opening: Opening doors and objects should no longer cause shapeshifted forms to be cancelled.
      • Rake: The initial damage from this ability is now properly considered bleed damage, and will be increased by Mangle and Trauma.
      • Savage Fury - Mangle (Bear) damage was being increased by a higher percentage than intended. This has been fixed, and in result Mangle (Bear) should see roughly a 16% damage reduction. Also fixed a bug with Savage Fury where the Rake bleed effect was not being increased.
      • Starfall will no longer cause nearby creatures to become hostile for no apparent reason while the Druid is affected by fear effects. In addition, it will no longer pick ambient creatures as targets.
      • Survival Instincts: The extra health from this ability now persists in all forms, but the ability can only be activated in Cat Form, Bear Form, or Dire Bear Form. This prevents the health gain from occurring multiple times if constantly shapeshifting.
      • Swiftmend: Riptide will no longer cause this ability to light up, and this ability will no longer sometimes consume Earthliving off the target.
    • Hunters
      • Aspects: All aspects now have a 1 second global cooldown.
      • Aspect of the Beast: Will now increase Hunter pet attack power by the correct amount.
      • Aspect of the Viper: Beast Lore, Scare Beast, and Tame Beast will no longer trigger mana regeneration from this ability.
      • Call of the Wild: Now only works on the pet and their own master.
      • Carrion Feeder: No longer causes extremely large amounts of threat when the pet gains happiness.
      • Chimera Shot: The secondary effects of this shot will now still be triggered even when the target dies from the ability’s damage.
      • Cower: Now longer shares a cooldown with Growl, but has its own separate cooldown.
      • Dust Cloud: This pet ability will now be cast by the pet at the target instead of while they are moving toward the target.
      • Marked for Death: Now works properly for Steady Shot and Glyph of Steady Shot.
      • Master’s Call: Now makes the pet immune to roots and snares for the duration as well, allowing the pet to break roots on the target even when the pet is rooted.
      • Nether Shock: Pets will now correctly use this ability on all targets, not just mana users.
      • Noxious Stings: When this talent triggers Wyvern Sting, the Wyvern Sting will now last the proper duration.
      • Owl’s Focus: Free abilities will no longer consume this effect.
      • Prowl: This ability will no longer sometimes turn autocast on by itself.
      • Sniper Training: Now increases the damage of Aimed Shot by the correct amount.
      • Spirit Strike: This pet ability’s duration and period have both been reduced to 6 seconds.
      • Spore Cloud: This ability will now work properly.
      • Swipe: The tooltip has been adjusted.
      • Tracking: Entering an arena no longer disables tracking types.
      • Fixed a bug that allowed Viper’s Sting to target death knights. They are now invalid targets.
    • Mages
      • Arcane Missiles: This spell now only has one chance to trigger Arcane Concentration.
      • Brain Freeze: This talent can now be triggered by Blizzard.
      • Burnout: This talent will now properly charge the mage additional mana when Living Bomb causes a critical strike.
      • Fingers of Frost: This talent can now trigger properly from Frost Armor.
      • Frost Nova: Will now properly overwrite the effect of Shattered Barrier and of Frostbite.
      • Icy Veins: The spell pushback reduction from this talent now works on Frostfire Bolt.
      • Improved Scorch: This talent no longer triggers effects that trigger on casting a spell.
      • Incanter’s Absorption: This talent will now work properly when the mage is sitting.
      • Living Bomb: Now triggers Ignite when it causes a critical strike. In addition, the final explosion will now still occur even if the mage is affected by a crowd control effect.
      • Molten Fury: This talent will now interact correctly with Torment the Weak.
      • Precision: Frostfire Bolt will no longer receive double the intended benefit from this talent.
      • Spell Power: Now affects the critical strike chance of Blizzard.
    • Paladins
      • Devotion aura: When mixing two different ranks of this ability in a party, players will no longer sometimes see a spurious second copy of the buff.
      • Hand of Freedom: Now works properly against the froststorm Breath Hunter pet ability.
      • Judgement of Blood, Judgement of Command, and Judgement of the Martyr will now gain the correct damage modifiers for the creature type of the target.
      • Judgement of Light: The tooltip has been corrected to remove the implication that it only works on melee attacks.
      • Judgement of the Wise: The amount of mana gained has been corrected to match the tooltip.
      • Pure of Heart: This talent will no longer cause Curse of Agony to do more damage than intended.
      • Repentance: Avenger’s Shield no longer breaks Repentance, but unfortunately, Seal of Vengeance and Corruption damage will break it again. This will be corrected in a future patch.
      • Righteous Vengeance: This talent will now calculate its damage correctly when the damage is absorbed. In addition this ability will no longer cause excessive damage when refreshed on targets with damage reduction effects active.
      • Seal of Command: The tooltip has been adjusted to show the damage gained from spell power.
      • Shield of Righteousness now properly shares a cooldown for both ranks.
    • Priest
      • Dispersion: This ability can no longer be cast while affected by Cyclone; doing so consumed the cooldown to no effect.
      • Guardian Spirit: It is no longer possible for simultaneous killing blows to trigger the heal from this ability multiple times.
      • Improved Holy Concentration: The tooltip has been rewritten to indicate that this talent reduces cast time rather than providing haste.
      • Mind Flay: Fixed a bug with targeting where you would not deal damage if not facing the target while channeling. Also corrected an issue where the damage from this ability was slightly delayed.
      • Prayer of Mending: Will now only benefit from the healing talents of the priest who cast the original spell.
      • Rapture: This talent will now correctly return mana for Power Word: Shield based on the caster’s mana poll instead of the target’s mana pool.
      • Shadow Weaving: Shadow Word: Death: Will now only apply one copy of this buff per cast.
      • Shadow Word: Pain now will gain the correct damage modifiers for the creature type of the target.
      • Surge of Light: Prayer of Mending will no longer sometimes cause Surge of Light to trigger on Priests who do not have that talent.
      • Twisted Faith: This talent will no longer sometimes cause Shadow Word: Pain to fail due to a more powerful spell being in effect.
    • Rogues
      • Envenom: The tooltip values have been corrected to be accurate.
      • Fan of Knives: All poisons will now trigger correctly when used with this ability.
      • Honor Among Thieves: The bug where stacking multiple rogues with this talent caused them all to gain additional combo points has been fixed. In addition, it no longer cancels eating and drinking if a party member gains a critical strike while it is active.
      • Killing Spree: This ability no longer breaks stealth if it fails due to all targets being out of range.
      • Mutilate: this ability will no longer give poisons on the off-hand weapon two chances to be triggered.
      • Turn the Tables: This talent no longer generates threat when it triggers.
    • Shaman
      • Chain Heal: This spell will now give an invalid target error message if the primary target is a totem.
      • Earth Shield: Now correctly uses the Shaman’s own spell critical strike chance to determine the chance of a critical heal.
      • Elemental Shields was reducing flat physical damage, not a percentage. Now properly reduced by a percentage.
      • Lava Lash - Fixed a bug which allowed you to use the ability even if you had a shield in offhand. Now requires a 1hand axe, fist or dagger to be able to be used.
      • Fixed a bug where Thunderstorm (Elemental) was knocking back 15 yards, instead of 20. It should now roughly knockback the correct length of 20 yards.
      • Magma Totem: Fixed a bug that capped the damage of this ability at too low of a level.
      • Resistance Totems: Players will no longer see two copies of these buffs when two shamans cast the totems simultaneously.
      • Spirit Walk: This Feral Spirit ability will now properly clear roots and snares from the Shaman master.
      • Stoneclaw Totem: The tooltip has been revised to indicate the damage absorb shield also works on the Stoneclaw Totem itself.
    • Warlock
      • Warlock Pets: Some pets were not properly classified to receive correct creature scaling for Wrath of the Lich King. Their health and damage done will now be higher.
      • Corruption will now gain the correct damage modifiers for the creature type of the target.
      • Create Healthstone: Attempting to create a healthstone when you already have one no longer consumes mana or triggers the cooldown of this ability.
      • Demonic Circle: Teleport: the button for this ability will now darken when the Warlock is out of range of the Demonic Circle and will light up when the Warlock is in range.
      • Demon Power Scaling: Spell power gained from spirit via the Fel Armor ability will now properly affect the scaling of spell power and attack power on summoned demons.
      • Drain Mana: This spell will no longer cancel when the target’s mana poll is low or the caster’s mana poll is full. It also now generates a very small amount of threat instead of no threat.
      • Everlasting Affliction: Will now calculate correct damage values for Corruption when it is refreshed in all cases.
      • Haunt: Will now gain correct damage modifiers for the creature type of the target. In addition, this ability is now limited to a single target as intended. This also now works properly when refreshed on its current target.
      • Mana Feed: This talent will no longer sometimes fire for warlocks who do not have the talent.
      • Master Conjuror: Tooltip revised to indicate it does not increase the damage bonuses of Firestones or Spellstones.
      • Metamorphosis: The bonus armor effect from this ability will now calculate properly and interact correctly with armor buffs and debuffs.
      • Ritual of Doom: A Doomguard summoned with this spell will now scale properly from its master’s stats.
      • Shadow Embrace: This ability will now create a separate debuff stack for each Warlock with the talent, and each warlock will benefit properly from his or her own debuff.
      • Soul Siphon: Will now gain the correct damage modifiers for the creature type of the target.
      • Unstable Affliction: Will now gain the correct damage modifiers for the creature type of the target.
    • Warrior
      • Bladestorm: Fixed a bug where sometimes stuns and roots would not be removed properly when this ability is used.
      • Damage Shield: Rank 1 of this ability now works properly.
      • Heroic Throw no longer triggers the snare from Mage Frost Armor.
  • PvP
    • The Wintergrasp Aura should now properly update in all instances, transferring the buff when the zone control changes.
    • Arena: Dalaran Sewer: The Flush effect which pushes players out will now also remove the ability to use Demonic Circles summoned during the arena start time.
  • Items
    • Idol of the Emerald Queen: This idol was providing greater healing than implied by its tooltip. It has been reduced to correct value.
    • Glyph of Ambush: This glyph will now interact correctly with Initiative when Ambush is used outside of combat range.
    • Glyph of Charge: The stun from Charge will now work properly when Charge is used with the extra range from this glyph.
    • Glyph of Corpse Explosion: Additional explosions from this glyph will no longer consume Unholy Runes.
    • Glyph of Rejuvenation: The heal from this glyph is now properly considered a periodic heal.
    • Gronstalker Set: The Aspect of Viper bonus from this set has been changed to work correctly with the redesigned Aspect of the Viper.
    • Mana Potions: Warriors and Death Knights now receive a correct error message when attempting to use mana potions.
    • Scrolls: Buffs from scrolls can now only be overwritten by more powerful scrolls.
    • Soul Preserver: This item will now interact correctly with Desperate Prayer, Lay on Hands, Riptide, and Wild Growth.
Versienummer 3.0.8
Releasestatus Final
Besturingssystemen Windows XP, macOS, Windows Vista
Website World of Warcraft
Bestandsgrootte 52,64MB
Licentietype Freeware

Reacties (36)

Wijzig sortering
Probleem met wow is dat het een MMO is. Dit zorgt ervoor dat je niet even je spel kan saven en kan stoppen om de volgende dag of week erna nog een leveltje te doen. Om uiteindelijk het spel uit te spelen.

Het is een nooit eindigend boek die maar door blijft gaan.

Het probleem is dat je enorm lang bezig bent met levelen wat je meestal met wat andere doet. Die andere levelen ook door en gaan geen week op je wachten om weer een leveltje verder te pakken. Je wil bij de rest blijven en je guild zorgt ervoor dat je online moet komen, aangezien je anders nooit verder komt omdat je niet active genoeg bent.

zodra je max level bent, opent als het ware wow ( het is geen level spel maar een end game spel ) je moet uren/dagen/weken raiden om je gear up to date te houden. Ook moet je active genoeg zijn ( elke avond online ) om meegenomen te worden door je guild om je gear te upgrade zodat je tenminste verder kan komen met nieuwe content anders wordt het spel saai en dat wil je natuurlijk niet.

Het spel blijft een uitdaging en als je denkt dat je klaar bent, zie je weer wat anders wat je luek vindt zoals een tweede poppetje levelen, die je ook weer bij moet houden kwa gear.

Al met al maakt dit het spel enorm uitdagend maar zeer verslavend.

Vergelijk het is met een single player spel zoals tomb raider, je kan het spel afsluiten wanneer je wilt zonder ingame consuquenties zoals je met wow krijgt. Uitleggen waarom je weg moet, geen items meer krijgen door boze guild members omdat je niet zo maar weg kan gaan. Waardoor je weer dagen bezig bent met het goedmaken van de fout.

Tomb raider -> save -> exit -> klaar
wow -> 3 uur raiden -> je moet blijven -> uitleggen waarom je weg moet, hoop gezeik als je weg gaat, waardoor je weer langer online moet zijn de volgende dag anders upgrade je, je gear nooit. Wat overigens toch nutteloos is na 4 maanden is er weer nieuwe content waardoor je weer compleet opnieuw kan gearen.

Ik ben gestop in hte midden van TBC toen het allemaal veelste veel werdt je moest elke avond raiden en ernaast nog is spullen "farmen" om mee te doen. Terwijl je eerst een half jaar mee moet draaien om uberhaupt wat items te kunnen krijgen.

ik speel nu alleen nog maar single player spelletjes zodat ik hier geen last meer van heb :P
Heb WoW weer ff 2 maandjes gespeeld sinds de laatste uitbreiding. Heb er een beetje mixed gevoelens over. Het is nog steeds heel vermakelijk om te spelen ... maar het is zoooo erg makelijk gemaakt. Quests buiten instances jaag je met het snelheid van licht doorheen. Levelen gaat echt heel snel. Pre-Northrend content is een spookstad, je komt er bijna niemand tegen. Zelfs met het pvp'n is geen eer meer te halen ... 1 potje passive toekijken en je hebt al een berg aan pvp puntjes.

Allemaal om de casual player toegemoet te komen? Nog ff en minesweeper heeft een grotere moeilijkheidsgraad.

Heb in deze tijd een rogue van 70 naar 80 gedaan en een warlock van 59 naar 80. En nee ik heb niet nachten doorgehaald (daarnaast ook nog een hoop andere games gespeeld).

Beetje achteraf gelul maar ik had het veel relaxter gevonden als ze content van 1-60 hadden uitgebreid.
Beetje achteraf gelul maar ik had het veel relaxter gevonden als ze content van 1-60 hadden uitgebreid.
Unlikely. Blizzard is er financieel niet bij gebaat dat mensen langer blijven hangen in de Classic zone, omdat ze dan minder snel geneigd zijn om expansions aan te schaffen.

Wat ze waarschijnlijk wel nog meer gaan doen is lvl-80 content toevoegen aan Classic & Outland.
Niet dat ik het zie gebeuren maar wie zegt dat nieuwe content voor lvl1-60 geen expansion is die je mot aanschaffen :)
Wow het klinkt wel alsof dit spel een enorme verandering is ondergaan sinds dat ik ben gestopt (vlak na de BC release). Het lijkt me best tof om het weer op te pakken, maar jammer dat het spel gewoon niet speelbaar is voor mensen die niet van een uitkering leven qua tijd :S
Ja het is erg verleidelijk om het weer op te pakken, maar het ruïneert gewoon echt je sociale leven als je het uiterste uit het spel wilt halen.

Ik heb vele uurtjes WoW gespeelt voor de BC, toen dat uitkwam ben ik gestopt omdat toen ook veel "fun" was afgepakt bij de "pre-BC" spelers.
En daarbij bedoel ik dat de epics waarvoor je zoveel tijd in hebt gestoken toen opeens niks meer waard was. Dat was toen erg frustrerend voor de meeste spelers waaronder mijzelf.
Onzin de content is zo dusdanig makkelijk dat je alles in 2 dagen cleared en dan heb ik het over avond uurtjes, dus dan heb je alsnog 5 dagen vrij :)

ja straks komt er meer content en word het moeilijk maar je kan je nu al zo gearen dat je zodra een nieuwe patch komt met nieuwe content je NAX (aka karazan) nooit meer in hoeft dus alsnog maar paar dagen bezig ben

En je speeld het zoals je wilt :)

tis een eis die je zelf steld als je end game wil doen , je kan ook casual doen en 10 man dingetjes doen en dan heb je tijd genoeg

en ook op 80 doe je prima mee op end game lvl 70 epic's al vervang je ze wel maar tis niet zo erg als pre-tbc naar tbc

[Reactie gewijzigd door Mektheb op 22 januari 2009 21:43]

Zo gemakkelijk is het ook weer niet hoor. Toegegeven, voor spelers die al veel raids doen sinds lvl60, zijn de nieuwe raid dungeons misschien vrij snel aan te leren, maar zo'n 80% van de spelers zal nog wel even moeite hebben met bosses als Gluth, Horsemen of Malygos. Het is maar net hoe je er tegenaan kijkt en wat je gewend bent.

Ik ben wel met je eens dat het niet waar is dat WoW voor elke speler een vermindering van sociaal leven betekend. Het valt prima te combineren, maar het vereist enige planning en discipline. Net als veel andere hobbies loopt het gemakkelijk uit de hand. Zelf speel ik gewoon lekker 3-4 avonden per week, dus eigenlijk niet veel anders dan bijvoorbeeld voetbaltraining of fitness. Jammer dat mensen er zoveel negatiever tegenaan kijken, alleen omdat het digitaal is in plaats van lichamelijk.
Het zal niet voor iedereen gelden, maar wel voor veel.

Als je zelf al 3 of 4 avonden speelt dan is dat niet zo als fitness. Je gaat niet de hele avond fitnessen, daarbij als je daarna nog een biertje drinkt heb je heel ander contact als dat je door je headset loopt te schreeuwen. En zelfs dan is de avond nog niet om, terwijl jij voor de zoveelste keer een poging doet!
It's the addict talking, dat is niet erg (doe ik over roken), maar ik weet wel hoe het in elkaar steekt. Ik als wow-hater kon mijn relatie met een wow-fan op mijn buik schrijven. Dan is 3 of 4 avonden namelijk erg veel...
Als hij van 18:00 tot 23:00 aan het spelen was, zei hij nog dat het niet zo was... heel erg triest.

Aan de andere kant: het is wel goed dat Blizard nog steeds zo veel aanpast. Logisch ook om nog meer zieltjes te winnen en te behouden!
Zoals je zelf al zegt, er is discipline voor nodig! Ik zelf vind dat geen probleem, aangezien zo'n spel al snel voor mij gaat vervelen en ik afwisseling wil! Ook al haal ik die ene quest niet (heb het niet over WOW, maar over een MMORPG), dan heb ik daar gewoon scheit aan, ga wel lekker tv kijken dan ;). En het is dus ook best mogelijk, zo ken ik iemand wie 2-3 avonden in de week een x WOW speelt.

Maar zo ken ik jammer genoeg ook mensen wie totaal geen discipline hebben en gewoon door gaan totdat ze dat ene ding gehaald hebben en dan alsnog nog ff doorgaan :P. Ik denk dat voor veel mensen die WOW spelen redelijk verslaafd zijn, maar het goed kunnen combineren met het normale sociale leven (vrienden, school en werk), zoals Geert hieronder.
Maar je hebt ook een heel steel mensen die dit absoluut niet kunnen plannen en WOW kunnen combineren met hun echte leven, deze mensen zijn echt verslaafd met alle gevolgen van dien.
Ik heb dat dus nooit begrepen.

Ok mijn level 60 epics kwamen uit ZG en AQ20, ik ben gewoon wat later bgeonnen met spelen en heb dus nooit de kans gehad de originele naxx te doen.

Maar de kleur van de items doet me echt niets. Als een greenie o blue beter is neem ik die. Gear is niet het doel, gear is het middel om steeds nieuwere uitdagendere content te kunnen doen. Je moet toch eens serieus nadenken waarom je speelt een paar waardeloze paarse pixels of voor de uitdaging en het plezier.

Wat hadden jullie dan gewild op het zelfde level (60) blijven en steeds alleen maar nieuwe raids met nog meer stats op je epic items? Dat bied helemaal niets nieuws alleen maar meer van hetzelfde.

Natuurlijk is het leuk om sommige items te hebben. Als ik de kans had gehad op Thunderfury zat hij nu nog in mijn bank, hij ziet er geweldig uit en het is iets bijzonders. In ieder geval wist iedereen bij WotLK waar hij aan toe was, dus heeft niemand meer het recht te klagen over het rondlopen in greenies.

@Geert1: Daar heb je gelijk in. Ik raid nu met twee groepen. De ene met ervaren raiders, de andere met een hoop nieuwe mensen. Met het zelfde gear level leggen we een groot deel van Naxx plat met de eerste groep terwijl de tweede moeite heeft met alles en nog niet verder komt dan Anub'Rekhan en Grand Widow.

[Reactie gewijzigd door Omega Supreme op 23 januari 2009 09:31]

zo een zou er vanzelf Wow van zeggen :P
Staat ook ''volledige''. Meestal worden enkel de belangrijke dingen hier gepost O+ .

[Reactie gewijzigd door Roconda op 22 januari 2009 20:47]

Zijn alleen maar meer bugs bijgekomen sinds deze patch :/ Hoop dat er snel een hotfix komt, en aan de Lag van de servers mogen ze ook wel eens wat gaan doen!
Ik ben zo bang dat de lag de ondergang van WoW gaat worden. Je kan door de secondenlange vertraging slechts 2/3 van je spreuken casten in dezelfde tijd als wanneer er geen lag is

Naxxramas is relatief makkelijk dus daar wordt het gecompenseerd door de goede gear maar zodra Ulduar uitkomt is het gedaan met de pret en gaat dat verlies in DPS wel tellen. Dan wordt het zo onspeelbaar dat veel mensen ermee stoppen.
Denk dat het wel meevalt, ze zijn er nu mee bezig. Komt allemaal wel goed, maar wil wel een paar gratis dagen terug!
persoonlijk geen last van mischien een van je addons die vervelend doet ?
lag is idd zwaar.

me hunter is ook zwaaar geneft :(
# Blood Aura now grants 2/4% instead of 1/2% healing.
# Blood Presence now grants 2/4% instead of 1/2% healing.

volgens mij is 2/4 toch egt hetzelfde als 1/2
Ze bedoelen dat je met één talentpunt te spenderen aan het Blood Aura talent je nu 2% krijgt ipv 1%, en met twee talentpunten te spenderen krijg je nu 4% healing ipv 2%
zo weer een magisch lange lijst zeg. Hier wel lag helaas
Sinds ik ben gestopt (2005) hebben ze de wisp snelheid wel 10x versnelt volgens mij. Hoe snel gaat dat tegenwoordig wel niet?
@ geert True :) daar ben ik het zelf dan ook absoluut met je eens , en ja de maatstaven zijn bij de 1 hoger als de ander ook dat is waar

Zelf zeg ik wat is er niet sociaal aan ?

Ik speel een spelletje met 5 reallife vrienden zitten we op SKYPE met mekaar te praten en te ouwehoeren, ergens in de avond doen we een break en gaan we in de buurt bij elkaar een peukie roken buiten en daarna verder...

Ja lame zeggen mensen, maar goed als ik voor stel om met die 5 gasten bij die gene thuis te zitten zeggen ze ook nee bedankt dus uit eindelijk is het nooit goed ;)

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