GameSpot.com heeft wat ztuff over de PIII 500 geplaatst:
First, let's deal with the controversy. Each
Pentium III has a unique serial number embedded
in it. That serial number can be read by software.
The intent was to enable more trust over the
Internet because you could identify the user.
Similarly, large corporations could more easily
track their computer assets.
On the surface, the Pentium III is no more than a
Pentium II, clocked a little faster. That's because
there's very little software available to take
advantage of the PIII's new features. These
features are collectively called Streaming SIMD
Extensions. Ya gotta love those flashy marketing
types at Intel. Cold, dead fish on rice, anyone?
SSE is divided into two main parts. The first is the
single-point SIMD (single instruction, multiple
data). When software - games - arrive that can take advantage of
floating-point SIMD instructions, we should see better 3D
performance. Floating-point SIMD accelerates the kind of matrix
math that most 3D game programmers use in their transform and
lighting engines. Intel is making a software library (the intrinsics)
available for easy integration into applications. Like the K6-2's
3Dnow instruction set, games that use the DirectX transform and
lighting engine will instantly benefit, as support for SSE (like
3Dnow) is built into DirectX 6.1.
As you would expect from a part that runs at 500MHz,
performance is very good, indeed. However, if you already have a
400MHz Pentium II or better, it's probably not worth upgrading now
- wait for faster versions. If you have a Pentium 266 or 300, it
might be worth considering - but you also might just wait for the
prices to drop. But if you're in the market for new systems,
500MHz Pentium III systems are going for the same price the
PII/450s were selling for only a couple of months ago. So, if you're
not concerned about the processor serial number, a spanking
new Pentium III may be just the ticket to remove those
performance woes you've been having in Unreal.