Beyond3D heeft een artikel gebouwd rond de Nec/Videologic PowerVR 250. Hier de benchmarks van de CeBIT (al eerder gepost) met een reactie daarop:
Quake II Timedemo 11024x768x16: 61.8 fps
800x600x16: 95.5 fps
640x480x16: 118.2 fps
Quake II Crusher
1024x768x16: 49.7 fps
800x600x16: 55.0 fps
3D Mark 99 Max
800x600x16: 4202
So, from looking at these early numbers, it appears as though deferred texturing (as to single-pass multitexturing) works really well. These results were somewhat of a surprise to me. I had already known that DirectX performance would be one extremely high, but I never expected that OpenGL (GLQuake, Quake II, etc) performance would be this high as it is. As we can see from this overview (which is made by PowerVR Generation, with benchmarks from Tom's Hardware, as well as my own PowerVR ones from CeBIT) PowerVR 250 manages some of the highest scores out there.
Er zit ook nog een interview bij met Videologic, met vragen over de release date, performance bij 32-bit kleur enz. Check it out hier.