Bij Sharky Extreme is een diepgaand artikel te vinden over de bekende ATi Rage Fury MAXX videokaart, bewapend met dual ATi Rage 128 Pro chippies en 64MB aan geheugen. In het artikel wordt vooral aandacht geschonken aan de 3D performance ten opzichte van de GeForce DDR. Hieronder vast een hap uit de conclusie:
Alternate Frame Rendering (AFR) produces benchmark numbers that are comparable to GeForce DDR, particularly in true color at high resolutions. Whether these numbers translate into an improved interactive experience will depend, in large part, on the successful resolution of timing and potential latency issues. Enabling a Triple Buffer improves the rate and fluidity of frames at the expense of reducing available local texture memory. Texture compression is one way to maximize local texture storage.It is unfortunate that the AGP bus was not designed with provisions for multiple graphics processors. However, MAXX's lack of AGP texturing is not fatal. AGP will become more important for the transfer of geometry data, rather than textures, as games grow in triangle complexity. For performance at interactive frame rates, textures have to remain 'local' and that may necessitate a further increase in available local video memory beyond the current standard 32 megabytes.