JumpStart schrijft: "De luitjes bij HardOCP hebben een aantal benchmarks op een niet nader genoemde GeForce kaart los gelaten. Software T&L blijkt in 3DMark 2000 sneller te zijn dan hardware T&L. Op de vraag waarom dat zo is heeft de auteur op dit moment nog geen antwoord":
When we turn OFF the T&L and dump the load back onto the PIII processor, you see the AMAZING difference in the count. Even with 8 lights used the count is almost as high as when the T&L is utilized under ONE LIGHT.
Now what I am wondering here is this. nVidia has totally hyped the T&L for the GeForce card, but it seems to me that the T&L could possibly be the downfall of the card WHEN AND IF it is utilized with newer games to be announced, if they in fact use more than one light. Right now I don't know of any games that utilize all these lights EXTENSIVELY (so it really does not mean dick right now) but I know the Max-FX engine by Remedy is used by Mad Onion for the 3D Mark2000 set of tests.
[...] Also I was lucky enough to catch Alex "Sharky" Ross of Sharky Extreme at home yesterday and discuss this issue with him. While I am not going to try to paraphrase his words here they are going to look into it further. Honestly, as I mentioned above, the mechanics of this are a bit beyond me and what I understand about it. Sharky Extreme does has a REAL Doctor over at their site that will hopefully help us figure some of this out. They will surely give us a heads up on what they find. I have enough trust in those guys' expertise to either validate what we think or to tell us we are full of BS. Either way will will give you a heads up on what is found out.