JC heeft info over een bug in de IDT's 3DNow implementatie. JC heeft een pagina over deze bug in elkaar gezet, waarvan hier een stukje:
Okay, I've been holding onto this one for quite a while because I don't want anyone to get into trouble over it, but it's kinda important. Apparently, there's a bug in IDT's implementation of 3DNow! in their Winchip2. It's not incredibly damaging, you wouldn't notice it in your game playing
, but it's there and should be addressed. I tried emailing IDT with info on it but wasn't acknowledged, so I'm trying this more public route to get the knowledge to them. Pop over to this page on the bug and either spread the word or try to tell IDT yourselves!