Dat is zo'n beetje de strekking van het artikel dat FPS3D.com heeft geschreven over de Voodoo4 en Voodoo5 videokaarten, die 3dfx het komend voorjaar zal introduceren. Met een fillrate van 1333Mtex/sec zal de Voodoo5 6000 ongetwijfeld nieuwe snelheidsrecords zetten, het is alleen de vraag of dit een prijs van 600 dollar rechtvaardigd:
The most important downfall has to be the lack of Double Data Rate memory support. By the time the 3dfx cards are released, nVIDIA will have unleashed their 64mb DDR GeForce unto the public. 32mb DDR will then become an affordable standard, and where is 3dfx left then? You'll have a choice between their 128mb of SDRAM for $600.. or nVIDIA's offer of 64mb of higher-powered DDR SDRAM for what is being speculated at $350 and under.This is where 3dfx's usual onslaught of fill rate claims are defeated. We have already seen the alarming increase in framerate on 32mb GeForce cards in DDR format as opposed to their vanilla SDRAM and/or SGRAM counterparts [ed: this is because larger memory bandwidth allows for 32-bit color without anywhere near as much of a performance hit. It also increases performance in games with high-resolution textures.]. I think it's pretty safe to say, at this rate, the 64mb DDR GeForce should certainly be powerful enough to at least rival the second-highest tier on the V5 series (Voodoo 5 5500 - $300), which boasts around 667-733 Megapixels per second [ed: and also we can basically count on the fact that nVidia will have increased clock speeds by then or soon after.].
If this is the case, 3dfx will be left with nothing to combat the current champion. GeForce boasts hardware transform & lighting, processor independent rendering, equivalent fillrate, lower prices, better availability, TV-OUT, multiple manufacturers (so we can have some nice price slashing due to competition - in addition to fun features like 3D Glasses, tweaked out drivers, etc.), and an overall superior reputation (due to the bad taste the V3 left in the mouths of some of its users).