Tim Sweeney heeft een update op de Unreal Tech page gepost met wat info over de next-gen 3D engine waar hij aan gaat werken, nu Unreal Tournament de deur uit is:
I've been working on early research and development on a new engine, mainly focusing on the next-generation successor to UnrealScript for now. It's great fun to be back doing some blue-sky tech experimentation now, having been in crunch mode for basically the last two-and-a-half years: first it was "we must finish Unreal", then "we must fix the network code and Direct3D", then "we must finish Unreal Tournament".
The next engine will contain more new code than old; we'll have a 100% new renderer optimized for year 2000 hardware; we'll have a massively enhanced game and networking framework; and an all-new editor. But for now, the new scripting language seems like the best starting point, so that's what I'm focusing on now.
Programming language design is an interesting topic; it blends state-of-the-art technology with "black-art" design tradeoffs. For a fun survey of over 200 past languages, check out the "99 bottles of beer in all programming languages known to man" page:
In de rest van het verhaaltje gaat-ie wat dieper in op programmeer- en scripttalen.