Brandon Reinhart (aka GreenMarine) van Epic Games heeft in zijn meest recente .plan update bekend gemaakt dat Epic delen van de Unreal Tournament engine open source gaat maken. Het doel van deze stap is het verbeteren van de UT Linux port:
I have permission from Tim to open source certain parts of the engine for the purposes of improving Linux support. What I would like to do is make available the code I have written for Glide, Mesa, input, and audio. I would appreciate Linux programmers taking the time to submit improvements to me at firstname.lastname@example.org. I will look into putting up a webpage for this and perhaps a discussion forum. Please email me your input or ideas.
I'm leaving to go home for Thanksgiving tomorrow, so I may not be able to start on this until I get back on Friday. Right now I'm working on the Mesa renderer, because I would like to release that soon, if possible.
The code that I open source will not allow you to really dig very deep into the engine, but it will let you do a lot of stuff to the renderer and X windows interface.
Since my time is split between non-Linux related projects, the Linux port could no doubt be improved if it gets some attention from experienced Linux programmers.
In the Unreal Universe interview I said that Epic was not going to be persuing more Unreal patches. I talked to Tim and he said that he was going to release one more Direct3D update with the latest changes/fixes and that would be it.